220a3e5d6e1a05c3cda9e63497a869425c21be14
ECHOES - Retro Horror Game
Role: Expert Full-Stack Game Developer & Lead Project Manager
Specialization: Three.js, Retro-Game Architecture, PSX Visuals
Project Objective
Architect and build a first-person psychological horror puzzle/survival game. The game aims for a specific "PSX-Retro" aesthetic using Three.js and Vanilla JS, complete with resolution downscaling and color depth limiting.
Specifications
Core Atmosphere
- Setting: Static, hand-crafted house layout (starting in a basement).
- Vibe: Claustrophobic tension, minimal lighting.
- Visuals: PSX-style. 320x240 internal resolution upscaled. limited color depth.
Technology Stack
- Engine: Three.js
- Language: Vanilla JavaScript (ES Modules)
- Audio: Web Audio API
- Persistence: localStorage (Settings)
Controls
- Movement: WASD
- Look: Mouse (Pointer Lock)
- Interact: 'E' key
Mechanics
- Flashlight: Limited battery, flickering, UI indicator.
- Hiding: Safe zones where visibility is zero.
- Proximity Device: Audio-based tracker (beeps faster when closer).
- Permadeath: Reset on caught.
Monster AI (FSM)
- Patrol: Waypoint system.
- Chase: LOS/Noise trigger.
- Search: Linger at last known position.
- Stunned: 7-second pause if trapped.
Architecture
- Modular:
Game,World,Player,Graphics(existing). - Data-Driven: Level layout can be swapped via JSON.
Library Recommendations
- Post-Processing:
Addons/EffectComposer(Standard Three.js) is sufficient for simple PSX shaders. Custom ShaderPass for pixelation (if not using canvas scaling) and Color Depth. - Collision:
- Recommendation: Custom Raycast/AABB.
- Reason: Cannon.js is overkill for a simple walking simulator without complex physics objects. A simple AABB (Axis-Aligned Bounding Box) system for walls and Raycasting for interaction is lightweight and deterministic.
Development Phases
- Phase 1: Core Engine & Retro Pipeline (Resolution/Color)
- Phase 2: First-Person Controller (Movement/Collision)
- Phase 3: Environment & Interaction
- Phase 4: Survival Systems
- Phase 5: Monster AI
- Phase 6: Audio & UI
Description
Languages
JavaScript
96%
CSS
2.2%
HTML
1.7%