[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" path="res://assets/textures/rusty_metal.png" id="1_rust"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_metal"] albedo_texture = ExtResource("1_rust") uv1_scale = Vector3(5, 5, 5) texture_filter = 0 [node name="Submarine" type="Node3D"] [node name="Hull" type="CSGCombiner3D" parent="."] use_collision = true [node name="OuterShell" type="CSGCylinder3D" parent="Hull"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) radius = 2.5 height = 20.0 sides = 12 material = SubResource("StandardMaterial3D_metal") [node name="InnerVoid" type="CSGCylinder3D" parent="Hull"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) operation = 2 radius = 2.3 height = 19.0 sides = 12 material = SubResource("StandardMaterial3D_metal") [node name="Floor" type="CSGBox3D" parent="Hull"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.8, 0) size = Vector3(4, 1, 18) material = SubResource("StandardMaterial3D_metal") [node name="EmergencyLight" type="OmniLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 5) light_color = Color(1, 0, 0, 1) light_energy = 2.0 omni_range = 8.0