[gd_scene load_steps=6 format=3] [ext_resource type="PackedScene" path="res://scenes/Player.tscn" id="1_player"] [ext_resource type="PackedScene" path="res://scenes/Submarine.tscn" id="2_sub"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1"] sky_top_color = Color(0, 0, 0, 1) sky_horizon_color = Color(0, 0, 0, 1) ground_bottom_color = Color(0, 0, 0, 1) ground_horizon_color = Color(0, 0, 0, 1) [sub_resource type="Sky" id="Sky_1"] sky_material = SubResource("ProceduralSkyMaterial_1") [sub_resource type="Environment" id="Environment_1"] background_mode = 2 sky = SubResource("Sky_1") tonemap_mode = 2 glow_enabled = true fog_enabled = true fog_light_color = Color(0, 0, 0, 1) fog_density = 0.5 [node name="Main" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_1") [node name="Submarine" parent="." instance=ExtResource("2_sub")] [node name="Player" parent="." instance=ExtResource("1_player")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 8)