[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_floating={} dock_filesystem_h_split_offset=480 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://") dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_bottom=[] dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=270 dock_hsplit_3=-270 dock_hsplit_4=0 dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://scenes/Main.tscn") current_scene="res://scenes/Main.tscn" center_split_offset=0 selected_default_debugger_tab_idx=1 selected_main_editor_idx=1 selected_bottom_panel_item=1 [EditorWindow] screen=0 mode="fullscreen" size=Vector2i(4096, 2350) position=Vector2i(0, 0) [ScriptEditor] open_scripts=["res://scripts/Player.gd"] selected_script="res://scripts/Player.gd" open_help=[] script_split_offset=400 list_split_offset=0 zoom_factor=1.0 [GameView] floating_window_rect=Rect2i(0, 0, 4096, 2560) floating_window_screen=0 [ShaderEditor] open_shaders=[] split_offset=400 selected_shader="" text_shader_zoom_factor=1.0 [editor_log] log_filter_0=true log_filter_2=true log_filter_1=true log_filter_3=true log_filter_4=false collapse=false show_search=true