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39
scenes/Submarine.tscn
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39
scenes/Submarine.tscn
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Texture2D" path="res://assets/textures/rusty_metal.png" id="1_rust"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_metal"]
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albedo_texture = ExtResource("1_rust")
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uv1_scale = Vector3(5, 5, 5)
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texture_filter = 0
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[node name="Submarine" type="Node3D"]
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[node name="Hull" type="CSGCombiner3D" parent="."]
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use_collision = true
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[node name="OuterShell" type="CSGCylinder3D" parent="Hull"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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radius = 2.5
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height = 20.0
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sides = 12
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material = SubResource("StandardMaterial3D_metal")
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[node name="InnerVoid" type="CSGCylinder3D" parent="Hull"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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operation = 2
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radius = 2.3
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height = 19.0
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sides = 12
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material = SubResource("StandardMaterial3D_metal")
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[node name="Floor" type="CSGBox3D" parent="Hull"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.8, 0)
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size = Vector3(4, 1, 18)
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material = SubResource("StandardMaterial3D_metal")
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[node name="EmergencyLight" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 5)
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light_color = Color(1, 0, 0, 1)
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light_energy = 2.0
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omni_range = 8.0
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