First commit

This commit is contained in:
2026-03-19 14:11:55 -04:00
commit d0d7960545
107 changed files with 464 additions and 0 deletions

32
scenes/Main.tscn Normal file
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[gd_scene load_steps=6 format=3]
[ext_resource type="PackedScene" path="res://scenes/Player.tscn" id="1_player"]
[ext_resource type="PackedScene" path="res://scenes/Submarine.tscn" id="2_sub"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1"]
sky_top_color = Color(0, 0, 0, 1)
sky_horizon_color = Color(0, 0, 0, 1)
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0, 0, 0, 1)
[sub_resource type="Sky" id="Sky_1"]
sky_material = SubResource("ProceduralSkyMaterial_1")
[sub_resource type="Environment" id="Environment_1"]
background_mode = 2
sky = SubResource("Sky_1")
tonemap_mode = 2
glow_enabled = true
fog_enabled = true
fog_light_color = Color(0, 0, 0, 1)
fog_density = 0.5
[node name="Main" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1")
[node name="Submarine" parent="." instance=ExtResource("2_sub")]
[node name="Player" parent="." instance=ExtResource("1_player")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 8)

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scenes/Player.tscn Normal file
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[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_script"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_player"]
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_script")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_player")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)

39
scenes/Submarine.tscn Normal file
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[gd_scene load_steps=3 format=3]
[ext_resource type="Texture2D" path="res://assets/textures/rusty_metal.png" id="1_rust"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_metal"]
albedo_texture = ExtResource("1_rust")
uv1_scale = Vector3(5, 5, 5)
texture_filter = 0
[node name="Submarine" type="Node3D"]
[node name="Hull" type="CSGCombiner3D" parent="."]
use_collision = true
[node name="OuterShell" type="CSGCylinder3D" parent="Hull"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
radius = 2.5
height = 20.0
sides = 12
material = SubResource("StandardMaterial3D_metal")
[node name="InnerVoid" type="CSGCylinder3D" parent="Hull"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
operation = 2
radius = 2.3
height = 19.0
sides = 12
material = SubResource("StandardMaterial3D_metal")
[node name="Floor" type="CSGBox3D" parent="Hull"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.8, 0)
size = Vector3(4, 1, 18)
material = SubResource("StandardMaterial3D_metal")
[node name="EmergencyLight" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 5)
light_color = Color(1, 0, 0, 1)
light_energy = 2.0
omni_range = 8.0