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.godot/.gdignore
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.godot/.gdignore
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[folding]
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node_unfolds=[NodePath("DirectionalLight3D"), PackedStringArray("Transform", "Shadow"), NodePath("Ground"), PackedStringArray("Transform"), NodePath("Player"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/Main.tscn::Environment_1", PackedStringArray("Resource", "Background", "Sky", "Tonemap", "Glow"), "res://scenes/Main.tscn::BoxMesh_ground", PackedStringArray("Resource"), "res://scenes/Main.tscn::BoxShape3D_ground", PackedStringArray("Resource")]
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nodes_folded=[]
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74
.godot/editor/editor_layout.cfg
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74
.godot/editor/editor_layout.cfg
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[docks]
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=0
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dock_floating={}
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dock_filesystem_h_split_offset=480
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dock_filesystem_v_split_offset=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
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dock_node_current_tab=0
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dock_history_include_scene=true
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dock_history_include_global=true
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dock_bottom=[]
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dock_closed=[]
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=270
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dock_hsplit_3=-270
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dock_hsplit_4=0
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://scenes/Main.tscn")
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current_scene="res://scenes/Main.tscn"
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center_split_offset=0
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selected_default_debugger_tab_idx=1
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selected_main_editor_idx=1
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selected_bottom_panel_item=1
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[EditorWindow]
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screen=0
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mode="fullscreen"
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size=Vector2i(4096, 2350)
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position=Vector2i(0, 0)
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[ScriptEditor]
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open_scripts=["res://scripts/Player.gd"]
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selected_script="res://scripts/Player.gd"
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open_help=[]
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script_split_offset=400
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list_split_offset=0
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zoom_factor=1.0
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[GameView]
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floating_window_rect=Rect2i(0, 0, 4096, 2560)
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floating_window_screen=0
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[ShaderEditor]
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open_shaders=[]
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split_offset=400
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selected_shader=""
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text_shader_zoom_factor=1.0
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[editor_log]
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log_filter_0=true
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log_filter_2=true
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log_filter_1=true
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log_filter_3=true
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log_filter_4=false
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collapse=false
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show_search=true
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[folding]
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sections_unfolded=PackedStringArray()
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16
.godot/editor/filesystem_cache10
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.godot/editor/filesystem_cache10
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63f7b34db8d8cdea90c76aacccf841ec
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::res://::1767505293
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icon.svg::CompressedTexture2D::6217778103957959631::1767498045::1767498577::1::::<><><>0<>0<>af06f05895b688a8ffba6b6450e3bf67<>res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex::
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::res://assets/::1767498033
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::res://assets/materials/::1767498033
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::res://assets/models/::1767498033
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::res://assets/textures/::1767505200
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ground_grass.jpg::CompressedTexture2D::4401648104113209422::1767502817::1767502852::1::::<><><>0<>0<>d2309f569f5cb89e03bab0c9f6941366<>res://.godot/imported/ground_grass.jpg-e549dc27d007d80719dfc0d34b10b79f.s3tc.ctex::
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rusty_metal.png::CompressedTexture2D::5976367053625123444::1767505060::1767505200::0::::<><><>0<>0<>d22112fbeb52dd2da79e0a883a46ceec<>::
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::res://scenes/::1767505156
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Main.tscn::PackedScene::-1::1767504816::0::1::::<><><>0<>0<><>::res://scenes/Player.tscn<>res://scenes/Restaurant.tscn
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Player.tscn::PackedScene::-1::1767498068::0::1::::<><><>0<>0<><>::res://scripts/Player.gd
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Submarine.tscn::PackedScene::-1::1767505156::0::1::::<><><>0<>0<><>::
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::res://scripts/::1767498577
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Player.gd::GDScript::8904250721597920927::1767499219::0::1::::<>CharacterBody3D<><>0<>0<><>::
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::res://ui/::1767498033
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13
.godot/editor/project_metadata.cfg
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13
.godot/editor/project_metadata.cfg
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[game_view]
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select_mode=0
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hide_selection=true
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[editor_metadata]
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executable_path="/Applications/Godot.app/Contents/MacOS/Godot"
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[recent_files]
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scenes=["res://scenes/Main.tscn"]
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scripts=["res://scripts/Player.gd"]
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13
.godot/editor/script_editor_cache.cfg
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.godot/editor/script_editor_cache.cfg
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[res://scripts/Player.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 0,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 31,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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1
.godot/global_script_class_cache.cfg
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.godot/global_script_class_cache.cfg
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list=[]
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source_md5="b4f7649840d1f336484027d3fdda9319"
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source_md5="e29e5e00d414be0b30c2d9e707875272"
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dest_md5="663c74a14638b29fde8e10aaf0293b3b"
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.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
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BIN
.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
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source_md5="00bb1afe4d86eca6701b7d5925ec9d32"
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dest_md5="6bb2df034fb1448a3658671cc5f64d16"
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source_md5="c222cef5ff7dc96065f2e07821ae87e8"
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0
.godot/scene_groups_cache.cfg
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0
.godot/scene_groups_cache.cfg
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.godot/uid_cache.bin
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.godot/uid_cache.bin
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