[gd_scene load_steps=6 format=3]

[ext_resource type="PackedScene" path="res://scenes/Player.tscn" id="1_player"]
[ext_resource type="PackedScene" path="res://scenes/Submarine.tscn" id="2_sub"]

[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1"]
sky_top_color = Color(0, 0, 0, 1)
sky_horizon_color = Color(0, 0, 0, 1)
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0, 0, 0, 1)

[sub_resource type="Sky" id="Sky_1"]
sky_material = SubResource("ProceduralSkyMaterial_1")

[sub_resource type="Environment" id="Environment_1"]
background_mode = 2
sky = SubResource("Sky_1")
tonemap_mode = 2
glow_enabled = true
fog_enabled = true
fog_light_color = Color(0, 0, 0, 1)
fog_density = 0.5

[node name="Main" type="Node3D"]

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1")

[node name="Submarine" parent="." instance=ExtResource("2_sub")]

[node name="Player" parent="." instance=ExtResource("1_player")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 8)
