[gd_scene load_steps=7 format=3] [ext_resource type="PackedScene" path="res://scenes/Player.tscn" id="1_player"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_1"] sky_material = SubResource("ProceduralSkyMaterial_1") [sub_resource type="Environment" id="Environment_1"] background_mode = 2 sky = SubResource("Sky_1") tonemap_mode = 2 glow_enabled = true [sub_resource type="BoxMesh" id="BoxMesh_ground"] size = Vector3(20, 1, 20) [sub_resource type="BoxShape3D" id="BoxShape3D_ground"] size = Vector3(20, 1, 20) [node name="Main" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_1") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true [node name="Ground" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] mesh = SubResource("BoxMesh_ground") [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] shape = SubResource("BoxShape3D_ground") [node name="Player" parent="." instance=ExtResource("1_player")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)