feat: Migrate to Vite build system, update dependencies, and refine graphics setup with debugging aids.

This commit is contained in:
2026-01-03 07:09:19 +00:00
parent 5b7edf0729
commit ad5b025a8b
37 changed files with 44297 additions and 360 deletions

125
node_modules/.vite/deps/chunk-PIN6L3XG.js generated vendored Normal file
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import {
Controls,
Euler,
Vector3
} from "./chunk-XSTVJSXX.js";
// node_modules/three/examples/jsm/controls/PointerLockControls.js
var _euler = new Euler(0, 0, 0, "YXZ");
var _vector = new Vector3();
var _changeEvent = { type: "change" };
var _lockEvent = { type: "lock" };
var _unlockEvent = { type: "unlock" };
var _MOUSE_SENSITIVITY = 2e-3;
var _PI_2 = Math.PI / 2;
var PointerLockControls = class extends Controls {
/**
* Constructs a new controls instance.
*
* @param {Camera} camera - The camera that is managed by the controls.
* @param {?HTMLElement} domElement - The HTML element used for event listeners.
*/
constructor(camera, domElement = null) {
super(camera, domElement);
this.isLocked = false;
this.minPolarAngle = 0;
this.maxPolarAngle = Math.PI;
this.pointerSpeed = 1;
this._onMouseMove = onMouseMove.bind(this);
this._onPointerlockChange = onPointerlockChange.bind(this);
this._onPointerlockError = onPointerlockError.bind(this);
if (this.domElement !== null) {
this.connect(this.domElement);
}
}
connect(element) {
super.connect(element);
this.domElement.ownerDocument.addEventListener("mousemove", this._onMouseMove);
this.domElement.ownerDocument.addEventListener("pointerlockchange", this._onPointerlockChange);
this.domElement.ownerDocument.addEventListener("pointerlockerror", this._onPointerlockError);
}
disconnect() {
this.domElement.ownerDocument.removeEventListener("mousemove", this._onMouseMove);
this.domElement.ownerDocument.removeEventListener("pointerlockchange", this._onPointerlockChange);
this.domElement.ownerDocument.removeEventListener("pointerlockerror", this._onPointerlockError);
}
dispose() {
this.disconnect();
}
/**
* Returns the look direction of the camera.
*
* @param {Vector3} v - The target vector that is used to store the method's result.
* @return {Vector3} The normalized direction vector.
*/
getDirection(v) {
return v.set(0, 0, -1).applyQuaternion(this.object.quaternion);
}
/**
* Moves the camera forward parallel to the xz-plane. Assumes camera.up is y-up.
*
* @param {number} distance - The signed distance.
*/
moveForward(distance) {
if (this.enabled === false) return;
const camera = this.object;
_vector.setFromMatrixColumn(camera.matrix, 0);
_vector.crossVectors(camera.up, _vector);
camera.position.addScaledVector(_vector, distance);
}
/**
* Moves the camera sidewards parallel to the xz-plane.
*
* @param {number} distance - The signed distance.
*/
moveRight(distance) {
if (this.enabled === false) return;
const camera = this.object;
_vector.setFromMatrixColumn(camera.matrix, 0);
camera.position.addScaledVector(_vector, distance);
}
/**
* Activates the pointer lock.
*
* @param {boolean} [unadjustedMovement=false] - Disables OS-level adjustment for mouse acceleration, and accesses raw mouse input instead.
* Setting it to true will disable mouse acceleration.
*/
lock(unadjustedMovement = false) {
this.domElement.requestPointerLock({
unadjustedMovement
});
}
/**
* Exits the pointer lock.
*/
unlock() {
this.domElement.ownerDocument.exitPointerLock();
}
};
function onMouseMove(event) {
if (this.enabled === false || this.isLocked === false) return;
const camera = this.object;
_euler.setFromQuaternion(camera.quaternion);
_euler.y -= event.movementX * _MOUSE_SENSITIVITY * this.pointerSpeed;
_euler.x -= event.movementY * _MOUSE_SENSITIVITY * this.pointerSpeed;
_euler.x = Math.max(_PI_2 - this.maxPolarAngle, Math.min(_PI_2 - this.minPolarAngle, _euler.x));
camera.quaternion.setFromEuler(_euler);
this.dispatchEvent(_changeEvent);
}
function onPointerlockChange() {
if (this.domElement.ownerDocument.pointerLockElement === this.domElement) {
this.dispatchEvent(_lockEvent);
this.isLocked = true;
} else {
this.dispatchEvent(_unlockEvent);
this.isLocked = false;
}
}
function onPointerlockError() {
console.error("THREE.PointerLockControls: Unable to use Pointer Lock API");
}
export {
PointerLockControls
};
//# sourceMappingURL=chunk-PIN6L3XG.js.map