feat: initialize project with core dependencies and game entry point
This commit is contained in:
75
node_modules/three/examples/jsm/shaders/DotScreenShader.js
generated
vendored
Normal file
75
node_modules/three/examples/jsm/shaders/DotScreenShader.js
generated
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
import {
|
||||
Vector2
|
||||
} from 'three';
|
||||
|
||||
/**
|
||||
* @module DotScreenShader
|
||||
* @three_import import { DotScreenShader } from 'three/addons/shaders/DotScreenShader.js';
|
||||
*/
|
||||
|
||||
/**
|
||||
* Dot screen shader based on [glfx.js sepia shader](https://github.com/evanw/glfx.js).
|
||||
*
|
||||
* @constant
|
||||
* @type {ShaderMaterial~Shader}
|
||||
*/
|
||||
const DotScreenShader = {
|
||||
|
||||
name: 'DotScreenShader',
|
||||
|
||||
uniforms: {
|
||||
|
||||
'tDiffuse': { value: null },
|
||||
'tSize': { value: new Vector2( 256, 256 ) },
|
||||
'center': { value: new Vector2( 0.5, 0.5 ) },
|
||||
'angle': { value: 1.57 },
|
||||
'scale': { value: 1.0 }
|
||||
|
||||
},
|
||||
|
||||
vertexShader: /* glsl */`
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}`,
|
||||
|
||||
fragmentShader: /* glsl */`
|
||||
|
||||
uniform vec2 center;
|
||||
uniform float angle;
|
||||
uniform float scale;
|
||||
uniform vec2 tSize;
|
||||
|
||||
uniform sampler2D tDiffuse;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
float pattern() {
|
||||
|
||||
float s = sin( angle ), c = cos( angle );
|
||||
|
||||
vec2 tex = vUv * tSize - center;
|
||||
vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;
|
||||
|
||||
return ( sin( point.x ) * sin( point.y ) ) * 4.0;
|
||||
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 color = texture2D( tDiffuse, vUv );
|
||||
|
||||
float average = ( color.r + color.g + color.b ) / 3.0;
|
||||
|
||||
gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );
|
||||
|
||||
}`
|
||||
|
||||
};
|
||||
|
||||
export { DotScreenShader };
|
||||
Reference in New Issue
Block a user