feat: initialize project with core dependencies and game entry point
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97
node_modules/three/examples/jsm/postprocessing/ClearPass.js
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97
node_modules/three/examples/jsm/postprocessing/ClearPass.js
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import {
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Color
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} from 'three';
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import { Pass } from './Pass.js';
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/**
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* This class can be used to force a clear operation for the current read or
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* default framebuffer (when rendering to screen).
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*
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* ```js
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* const clearPass = new ClearPass();
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* composer.addPass( clearPass );
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* ```
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*
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* @augments Pass
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* @three_import import { ClearPass } from 'three/addons/postprocessing/ClearPass.js';
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*/
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class ClearPass extends Pass {
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/**
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* Constructs a new clear pass.
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*
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* @param {(number|Color|string)} [clearColor=0x000000] - The clear color.
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* @param {number} [clearAlpha=0] - The clear alpha.
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*/
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constructor( clearColor = 0x000000, clearAlpha = 0 ) {
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super();
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/**
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* Overwritten to disable the swap.
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*
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* @type {boolean}
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* @default false
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*/
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this.needsSwap = false;
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/**
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* The clear color.
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*
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* @type {(number|Color|string)}
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* @default 0x000000
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*/
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this.clearColor = clearColor;
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/**
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* The clear alpha.
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*
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* @type {number}
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* @default 0
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*/
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this.clearAlpha = clearAlpha;
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// internals
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this._oldClearColor = new Color();
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}
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/**
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* Performs the clear operation. This affects the current read or the default framebuffer.
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*
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* @param {WebGLRenderer} renderer - The renderer.
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* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
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* destination for the pass.
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* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
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* previous pass from this buffer.
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* @param {number} deltaTime - The delta time in seconds.
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* @param {boolean} maskActive - Whether masking is active or not.
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*/
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render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
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let oldClearAlpha;
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if ( this.clearColor ) {
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renderer.getClearColor( this._oldClearColor );
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oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearColor( this.clearColor, this.clearAlpha );
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}
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renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
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renderer.clear();
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if ( this.clearColor ) {
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renderer.setClearColor( this._oldClearColor, oldClearAlpha );
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}
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}
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}
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export { ClearPass };
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