feat: initialize project with core dependencies and game entry point
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159
node_modules/three/examples/jsm/math/Capsule.js
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159
node_modules/three/examples/jsm/math/Capsule.js
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import {
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Vector3
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} from 'three';
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/**
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* A capsule is essentially a cylinder with hemispherical caps at both ends.
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* It can be thought of as a swept sphere, where a sphere is moved along a line segment.
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*
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* Capsules are often used as bounding volumes (next to AABBs and bounding spheres).
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*
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* @three_import import { Capsule } from 'three/addons/math/Capsule.js';
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*/
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class Capsule {
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/**
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* Constructs a new capsule.
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*
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* @param {Vector3} [start] - The start vector.
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* @param {Vector3} [end] - The end vector.
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* @param {number} [radius=1] - The capsule's radius.
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*/
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constructor( start = new Vector3( 0, 0, 0 ), end = new Vector3( 0, 1, 0 ), radius = 1 ) {
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/**
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* The start vector.
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*
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* @type {Vector3}
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*/
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this.start = start;
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/**
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* The end vector.
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*
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* @type {Vector3}
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*/
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this.end = end;
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/**
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* The capsule's radius.
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*
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* @type {number}
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* @default 1
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*/
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this.radius = radius;
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}
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/**
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* Returns a new capsule with copied values from this instance.
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*
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* @return {Capsule} A clone of this instance.
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*/
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clone() {
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return new this.constructor().copy( this );
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}
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/**
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* Sets the capsule components to the given values.
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* Please note that this method only copies the values from the given objects.
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*
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* @param {Vector3} start - The start vector.
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* @param {Vector3} end - The end vector
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* @param {number} radius - The capsule's radius.
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* @return {Capsule} A reference to this capsule.
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*/
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set( start, end, radius ) {
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this.start.copy( start );
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this.end.copy( end );
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this.radius = radius;
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return this;
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}
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/**
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* Copies the values of the given capsule to this instance.
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*
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* @param {Capsule} capsule - The capsule to copy.
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* @return {Capsule} A reference to this capsule.
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*/
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copy( capsule ) {
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this.start.copy( capsule.start );
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this.end.copy( capsule.end );
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this.radius = capsule.radius;
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return this;
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}
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/**
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* Returns the center point of this capsule.
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*
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* @param {Vector3} target - The target vector that is used to store the method's result.
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* @return {Vector3} The center point.
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*/
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getCenter( target ) {
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return target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 );
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}
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/**
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* Adds the given offset to this capsule, effectively moving it in 3D space.
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*
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* @param {Vector3} v - The offset that should be used to translate the capsule.
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* @return {Capsule} A reference to this capsule.
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*/
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translate( v ) {
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this.start.add( v );
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this.end.add( v );
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return this;
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}
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/**
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* Returns `true` if the given bounding box intersects with this capsule.
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*
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* @param {Box3} box - The bounding box to test.
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* @return {boolean} Whether the given bounding box intersects with this capsule.
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*/
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intersectsBox( box ) {
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return (
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checkAABBAxis(
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this.start.x, this.start.y, this.end.x, this.end.y,
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box.min.x, box.max.x, box.min.y, box.max.y,
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this.radius ) &&
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checkAABBAxis(
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this.start.x, this.start.z, this.end.x, this.end.z,
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box.min.x, box.max.x, box.min.z, box.max.z,
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this.radius ) &&
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checkAABBAxis(
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this.start.y, this.start.z, this.end.y, this.end.z,
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box.min.y, box.max.y, box.min.z, box.max.z,
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this.radius )
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);
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}
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}
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function checkAABBAxis( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) {
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return (
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( minx - p1x < radius || minx - p2x < radius ) &&
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( p1x - maxx < radius || p2x - maxx < radius ) &&
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( miny - p1y < radius || miny - p2y < radius ) &&
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( p1y - maxy < radius || p2y - maxy < radius )
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);
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}
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export { Capsule };
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