feat: initialize project with core dependencies and game entry point
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node_modules/three/examples/jsm/loaders/USDLoader.js
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node_modules/three/examples/jsm/loaders/USDLoader.js
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import {
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FileLoader,
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Loader
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} from 'three';
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import * as fflate from '../libs/fflate.module.js';
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import { USDAParser } from './usd/USDAParser.js';
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import { USDCParser } from './usd/USDCParser.js';
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/**
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* A loader for the USDZ format.
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*
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* USDZ files that use USDC internally are not yet supported, only USDA.
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*
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* ```js
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* const loader = new USDZLoader();
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* const model = await loader.loadAsync( 'saeukkang.usdz' );
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* scene.add( model );
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* ```
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*
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* @augments Loader
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* @three_import import { USDLoader } from 'three/addons/loaders/USDLoader.js';
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*/
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class USDLoader extends Loader {
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/**
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* Constructs a new USDZ loader.
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*
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* @param {LoadingManager} [manager] - The loading manager.
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*/
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constructor( manager ) {
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super( manager );
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}
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/**
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* Starts loading from the given URL and passes the loaded USDZ asset
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* to the `onLoad()` callback.
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*
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* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
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* @param {function(Group)} onLoad - Executed when the loading process has been finished.
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* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
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* @param {onErrorCallback} onError - Executed when errors occur.
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*/
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load( url, onLoad, onProgress, onError ) {
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const scope = this;
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const loader = new FileLoader( scope.manager );
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loader.setPath( scope.path );
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loader.setResponseType( 'arraybuffer' );
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loader.setRequestHeader( scope.requestHeader );
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loader.setWithCredentials( scope.withCredentials );
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loader.load( url, function ( text ) {
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try {
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onLoad( scope.parse( text ) );
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} catch ( e ) {
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if ( onError ) {
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onError( e );
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} else {
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console.error( e );
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}
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scope.manager.itemError( url );
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}
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}, onProgress, onError );
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}
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/**
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* Parses the given USDZ data and returns the resulting group.
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*
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* @param {ArrayBuffer|string} buffer - The raw USDZ data as an array buffer.
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* @return {Group} The parsed asset as a group.
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*/
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parse( buffer ) {
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const usda = new USDAParser();
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const usdc = new USDCParser();
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function parseAssets( zip ) {
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const data = {};
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const loader = new FileLoader();
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loader.setResponseType( 'arraybuffer' );
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for ( const filename in zip ) {
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if ( filename.endsWith( 'png' ) ) {
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const blob = new Blob( [ zip[ filename ] ], { type: 'image/png' } );
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data[ filename ] = URL.createObjectURL( blob );
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}
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if ( filename.endsWith( 'usd' ) || filename.endsWith( 'usda' ) || filename.endsWith( 'usdc' ) ) {
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if ( isCrateFile( zip[ filename ] ) ) {
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data[ filename ] = usdc.parse( zip[ filename ].buffer, data );
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} else {
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const text = fflate.strFromU8( zip[ filename ] );
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data[ filename ] = usda.parseText( text );
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}
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}
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}
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return data;
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}
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function isCrateFile( buffer ) {
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const crateHeader = new Uint8Array( [ 0x50, 0x58, 0x52, 0x2D, 0x55, 0x53, 0x44, 0x43 ] ); // PXR-USDC
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if ( buffer.byteLength < crateHeader.length ) return false;
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const view = new Uint8Array( buffer, 0, crateHeader.length );
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for ( let i = 0; i < crateHeader.length; i ++ ) {
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if ( view[ i ] !== crateHeader[ i ] ) return false;
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}
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return true;
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}
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function findUSD( zip ) {
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if ( zip.length < 1 ) return undefined;
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const firstFileName = Object.keys( zip )[ 0 ];
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let isCrate = false;
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// As per the USD specification, the first entry in the zip archive is used as the main file ("UsdStage").
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// ASCII files can end in either .usda or .usd.
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// See https://openusd.org/release/spec_usdz.html#layout
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if ( firstFileName.endsWith( 'usda' ) ) return zip[ firstFileName ];
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if ( firstFileName.endsWith( 'usdc' ) ) {
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isCrate = true;
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} else if ( firstFileName.endsWith( 'usd' ) ) {
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// If this is not a crate file, we assume it is a plain USDA file.
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if ( ! isCrateFile( zip[ firstFileName ] ) ) {
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return zip[ firstFileName ];
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} else {
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isCrate = true;
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}
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}
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if ( isCrate ) {
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return zip[ firstFileName ];
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}
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}
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// USDA
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if ( typeof buffer === 'string' ) {
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return usda.parse( buffer, {} );
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}
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// USDC
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if ( isCrateFile( buffer ) ) {
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return usdc.parse( buffer );
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}
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// USDZ
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const zip = fflate.unzipSync( new Uint8Array( buffer ) );
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const assets = parseAssets( zip );
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// console.log( assets );
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const file = findUSD( zip );
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const text = fflate.strFromU8( file );
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return usda.parse( text, assets );
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}
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}
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export { USDLoader };
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