feat: initialize project with core dependencies and game entry point
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108
node_modules/three/examples/jsm/lines/Wireframe.js
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108
node_modules/three/examples/jsm/lines/Wireframe.js
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import {
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InstancedInterleavedBuffer,
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InterleavedBufferAttribute,
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Mesh,
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Vector3,
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Vector4
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} from 'three';
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import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
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import { LineMaterial } from './LineMaterial.js';
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const _start = new Vector3();
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const _end = new Vector3();
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const _viewport = new Vector4();
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/**
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* A class for creating wireframes based on wide lines.
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*
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* This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer},
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* import the class from `lines/webgpu/Wireframe.js`.
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*
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* ```js
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* const geometry = new THREE.IcosahedronGeometry();
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* const wireframeGeometry = new WireframeGeometry2( geo );
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*
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* const wireframe = new Wireframe( wireframeGeometry, material );
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* scene.add( wireframe );
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* ```
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*
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* @augments Mesh
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* @three_import import { Wireframe } from 'three/addons/lines/Wireframe.js';
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*/
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class Wireframe extends Mesh {
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/**
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* Constructs a new wireframe.
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*
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* @param {LineSegmentsGeometry} [geometry] - The line geometry.
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* @param {LineMaterial} [material] - The line material.
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*/
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constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
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super( geometry, material );
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/**
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* This flag can be used for type testing.
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*
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* @type {boolean}
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* @readonly
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* @default true
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*/
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this.isWireframe = true;
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this.type = 'Wireframe';
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}
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/**
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* Computes an array of distance values which are necessary for rendering dashed lines.
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* For each vertex in the geometry, the method calculates the cumulative length from the
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* current point to the very beginning of the line.
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*
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* @return {Wireframe} A reference to this instance.
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*/
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computeLineDistances() {
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// for backwards-compatibility, but could be a method of LineSegmentsGeometry...
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const geometry = this.geometry;
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const instanceStart = geometry.attributes.instanceStart;
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const instanceEnd = geometry.attributes.instanceEnd;
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const lineDistances = new Float32Array( 2 * instanceStart.count );
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for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
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_start.fromBufferAttribute( instanceStart, i );
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_end.fromBufferAttribute( instanceEnd, i );
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lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
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lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
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}
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const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
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geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
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geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
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return this;
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}
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onBeforeRender( renderer ) {
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const uniforms = this.material.uniforms;
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if ( uniforms && uniforms.resolution ) {
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renderer.getViewport( _viewport );
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this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );
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}
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}
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}
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export { Wireframe };
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