feat: initialize project with core dependencies and game entry point
This commit is contained in:
92
node_modules/three/examples/jsm/geometries/BoxLineGeometry.js
generated
vendored
Normal file
92
node_modules/three/examples/jsm/geometries/BoxLineGeometry.js
generated
vendored
Normal file
@@ -0,0 +1,92 @@
|
||||
import {
|
||||
BufferGeometry,
|
||||
Float32BufferAttribute
|
||||
} from 'three';
|
||||
|
||||
/**
|
||||
* A special type of box geometry intended for {@link LineSegments}.
|
||||
*
|
||||
* ```js
|
||||
* const geometry = new THREE.BoxLineGeometry();
|
||||
* const material = new THREE.LineBasicMaterial( { color: 0x00ff00 } );
|
||||
* const lines = new THREE.LineSegments( geometry, material );
|
||||
* scene.add( lines );
|
||||
* ```
|
||||
*
|
||||
* @augments BufferGeometry
|
||||
* @three_import import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
|
||||
*/
|
||||
class BoxLineGeometry extends BufferGeometry {
|
||||
|
||||
/**
|
||||
* Constructs a new box line geometry.
|
||||
*
|
||||
* @param {number} [width=1] - The width. That is, the length of the edges parallel to the X axis.
|
||||
* @param {number} [height=1] - The height. That is, the length of the edges parallel to the Y axis.
|
||||
* @param {number} [depth=1] - The depth. That is, the length of the edges parallel to the Z axis.
|
||||
* @param {number} [widthSegments=1] - Number of segmented rectangular sections along the width of the sides.
|
||||
* @param {number} [heightSegments=1] - Number of segmented rectangular sections along the height of the sides.
|
||||
* @param {number} [depthSegments=1] - Number of segmented rectangular sections along the depth of the sides.
|
||||
*/
|
||||
constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {
|
||||
|
||||
super();
|
||||
|
||||
widthSegments = Math.floor( widthSegments );
|
||||
heightSegments = Math.floor( heightSegments );
|
||||
depthSegments = Math.floor( depthSegments );
|
||||
|
||||
const widthHalf = width / 2;
|
||||
const heightHalf = height / 2;
|
||||
const depthHalf = depth / 2;
|
||||
|
||||
const segmentWidth = width / widthSegments;
|
||||
const segmentHeight = height / heightSegments;
|
||||
const segmentDepth = depth / depthSegments;
|
||||
|
||||
const vertices = [];
|
||||
|
||||
let x = - widthHalf;
|
||||
let y = - heightHalf;
|
||||
let z = - depthHalf;
|
||||
|
||||
for ( let i = 0; i <= widthSegments; i ++ ) {
|
||||
|
||||
vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
|
||||
vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
|
||||
vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
|
||||
vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
|
||||
|
||||
x += segmentWidth;
|
||||
|
||||
}
|
||||
|
||||
for ( let i = 0; i <= heightSegments; i ++ ) {
|
||||
|
||||
vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
|
||||
vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
|
||||
vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
|
||||
vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
|
||||
|
||||
y += segmentHeight;
|
||||
|
||||
}
|
||||
|
||||
for ( let i = 0; i <= depthSegments; i ++ ) {
|
||||
|
||||
vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
|
||||
vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
|
||||
vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
|
||||
vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
|
||||
|
||||
z += segmentDepth;
|
||||
|
||||
}
|
||||
|
||||
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { BoxLineGeometry };
|
||||
Reference in New Issue
Block a user