feat: initialize project with core dependencies and game entry point
This commit is contained in:
311
node_modules/three/examples/jsm/exporters/DRACOExporter.js
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311
node_modules/three/examples/jsm/exporters/DRACOExporter.js
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import { Color, ColorManagement, SRGBColorSpace } from 'three';
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/* global DracoEncoderModule */
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/**
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* An exporter to compress geometry with the Draco library.
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*
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* [Draco](https://google.github.io/draco/) is an open source library for compressing and
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* decompressing 3D meshes and point clouds. Compressed geometry can be significantly smaller,
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* at the cost of additional decoding time on the client device.
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*
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* Standalone Draco files have a `.drc` extension, and contain vertex positions,
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* normals, colors, and other attributes. Draco files *do not* contain materials,
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* textures, animation, or node hierarchies – to use these features, embed Draco geometry
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* inside of a glTF file. A normal glTF file can be converted to a Draco-compressed glTF file
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* using [glTF-Pipeline](https://github.com/AnalyticalGraphicsInc/gltf-pipeline).
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*
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* ```js
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* const exporter = new DRACOExporter();
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* const data = exporter.parse( mesh, options );
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* ```
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*
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* @three_import import { DRACOExporter } from 'three/addons/exporters/DRACOExporter.js';
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*/
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class DRACOExporter {
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/**
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* Parses the given mesh or point cloud and generates the Draco output.
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*
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* @param {(Mesh|Points)} object - The mesh or point cloud to export.
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* @param {DRACOExporter~Options} options - The export options.
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* @return {Int8Array} The exported Draco.
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*/
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parse( object, options = {} ) {
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options = Object.assign( {
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decodeSpeed: 5,
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encodeSpeed: 5,
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encoderMethod: DRACOExporter.MESH_EDGEBREAKER_ENCODING,
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quantization: [ 16, 8, 8, 8, 8 ],
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exportUvs: true,
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exportNormals: true,
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exportColor: false,
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}, options );
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if ( DracoEncoderModule === undefined ) {
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throw new Error( 'THREE.DRACOExporter: required the draco_encoder to work.' );
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}
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const geometry = object.geometry;
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const dracoEncoder = DracoEncoderModule();
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const encoder = new dracoEncoder.Encoder();
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let builder;
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let dracoObject;
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if ( object.isMesh === true ) {
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builder = new dracoEncoder.MeshBuilder();
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dracoObject = new dracoEncoder.Mesh();
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const vertices = geometry.getAttribute( 'position' );
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builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
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const faces = geometry.getIndex();
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if ( faces !== null ) {
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builder.AddFacesToMesh( dracoObject, faces.count / 3, faces.array );
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} else {
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const faces = new ( vertices.count > 65535 ? Uint32Array : Uint16Array )( vertices.count );
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for ( let i = 0; i < faces.length; i ++ ) {
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faces[ i ] = i;
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}
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builder.AddFacesToMesh( dracoObject, vertices.count, faces );
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}
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if ( options.exportNormals === true ) {
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const normals = geometry.getAttribute( 'normal' );
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if ( normals !== undefined ) {
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builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.NORMAL, normals.count, normals.itemSize, normals.array );
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}
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}
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if ( options.exportUvs === true ) {
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const uvs = geometry.getAttribute( 'uv' );
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if ( uvs !== undefined ) {
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builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.TEX_COORD, uvs.count, uvs.itemSize, uvs.array );
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}
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}
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if ( options.exportColor === true ) {
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const colors = geometry.getAttribute( 'color' );
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if ( colors !== undefined ) {
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const array = createVertexColorSRGBArray( colors );
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builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array );
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}
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}
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} else if ( object.isPoints === true ) {
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builder = new dracoEncoder.PointCloudBuilder();
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dracoObject = new dracoEncoder.PointCloud();
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const vertices = geometry.getAttribute( 'position' );
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builder.AddFloatAttribute( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
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if ( options.exportColor === true ) {
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const colors = geometry.getAttribute( 'color' );
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if ( colors !== undefined ) {
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const array = createVertexColorSRGBArray( colors );
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builder.AddFloatAttribute( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array );
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}
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}
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} else {
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throw new Error( 'DRACOExporter: Unsupported object type.' );
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}
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//Compress using draco encoder
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const encodedData = new dracoEncoder.DracoInt8Array();
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//Sets the desired encoding and decoding speed for the given options from 0 (slowest speed, but the best compression) to 10 (fastest, but the worst compression).
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const encodeSpeed = ( options.encodeSpeed !== undefined ) ? options.encodeSpeed : 5;
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const decodeSpeed = ( options.decodeSpeed !== undefined ) ? options.decodeSpeed : 5;
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encoder.SetSpeedOptions( encodeSpeed, decodeSpeed );
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// Sets the desired encoding method for a given geometry.
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if ( options.encoderMethod !== undefined ) {
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encoder.SetEncodingMethod( options.encoderMethod );
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}
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// Sets the quantization (number of bits used to represent) compression options for a named attribute.
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// The attribute values will be quantized in a box defined by the maximum extent of the attribute values.
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if ( options.quantization !== undefined ) {
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for ( let i = 0; i < 5; i ++ ) {
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if ( options.quantization[ i ] !== undefined ) {
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encoder.SetAttributeQuantization( i, options.quantization[ i ] );
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}
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}
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}
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let length;
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if ( object.isMesh === true ) {
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length = encoder.EncodeMeshToDracoBuffer( dracoObject, encodedData );
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} else {
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length = encoder.EncodePointCloudToDracoBuffer( dracoObject, true, encodedData );
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}
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dracoEncoder.destroy( dracoObject );
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if ( length === 0 ) {
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throw new Error( 'THREE.DRACOExporter: Draco encoding failed.' );
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}
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//Copy encoded data to buffer.
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const outputData = new Int8Array( new ArrayBuffer( length ) );
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for ( let i = 0; i < length; i ++ ) {
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outputData[ i ] = encodedData.GetValue( i );
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}
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dracoEncoder.destroy( encodedData );
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dracoEncoder.destroy( encoder );
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dracoEncoder.destroy( builder );
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return outputData;
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}
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}
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function createVertexColorSRGBArray( attribute ) {
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// While .drc files do not specify colorspace, the only 'official' tooling
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// is PLY and OBJ converters, which use sRGB. We'll assume sRGB is expected
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// for .drc files, but note that Draco buffers embedded in glTF files will
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// be Linear-sRGB instead.
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const _color = new Color();
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const count = attribute.count;
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const itemSize = attribute.itemSize;
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const array = new Float32Array( count * itemSize );
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for ( let i = 0, il = count; i < il; i ++ ) {
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_color.fromBufferAttribute( attribute, i );
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ColorManagement.workingToColorSpace( _color, SRGBColorSpace );
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array[ i * itemSize ] = _color.r;
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array[ i * itemSize + 1 ] = _color.g;
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array[ i * itemSize + 2 ] = _color.b;
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if ( itemSize === 4 ) {
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array[ i * itemSize + 3 ] = attribute.getW( i );
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}
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}
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return array;
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}
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// Encoder methods
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/**
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* Edgebreaker encoding.
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*
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* @static
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* @constant
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* @type {number}
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* @default 1
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*/
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DRACOExporter.MESH_EDGEBREAKER_ENCODING = 1;
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/**
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* Sequential encoding.
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*
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* @static
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* @constant
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* @type {number}
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* @default 0
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*/
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DRACOExporter.MESH_SEQUENTIAL_ENCODING = 0;
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// Geometry type
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DRACOExporter.POINT_CLOUD = 0;
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DRACOExporter.TRIANGULAR_MESH = 1;
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// Attribute type
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DRACOExporter.INVALID = - 1;
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DRACOExporter.POSITION = 0;
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DRACOExporter.NORMAL = 1;
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DRACOExporter.COLOR = 2;
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DRACOExporter.TEX_COORD = 3;
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DRACOExporter.GENERIC = 4;
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/**
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* Export options of `DRACOExporter`.
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*
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* @typedef {Object} DRACOExporter~Options
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* @property {number} [decodeSpeed=5] - Indicates how to tune the encoder regarding decode speed (0 gives better speed but worst quality).
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* @property {number} [encodeSpeed=5] - Indicates how to tune the encoder parameters (0 gives better speed but worst quality).
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* @property {number} [encoderMethod=1] - Either sequential (very little compression) or Edgebreaker. Edgebreaker traverses the triangles of the mesh in a deterministic, spiral-like way which provides most of the benefits of this data format.
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* @property {Array<number>} [quantization=[ 16, 8, 8, 8, 8 ]] - Indicates the precision of each type of data stored in the draco file in the order (POSITION, NORMAL, COLOR, TEX_COORD, GENERIC).
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* @property {boolean} [exportUvs=true] - Whether to export UVs or not.
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* @property {boolean} [exportNormals=true] - Whether to export normals or not.
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* @property {boolean} [exportColor=false] - Whether to export colors or not.
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**/
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export { DRACOExporter };
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618
node_modules/three/examples/jsm/exporters/EXRExporter.js
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618
node_modules/three/examples/jsm/exporters/EXRExporter.js
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import {
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FloatType,
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HalfFloatType,
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RGBAFormat,
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DataUtils,
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} from 'three';
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import * as fflate from '../libs/fflate.module.js';
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const textEncoder = new TextEncoder();
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const NO_COMPRESSION = 0;
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const ZIPS_COMPRESSION = 2;
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const ZIP_COMPRESSION = 3;
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/**
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* An exporter for EXR.
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*
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* EXR ( Extended Dynamic Range) is an [open format specification](https://github.com/AcademySoftwareFoundation/openexr)
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* for professional-grade image storage format of the motion picture industry. The purpose of
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* format is to accurately and efficiently represent high-dynamic-range scene-linear image data
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* and associated metadata. The library is widely used in host application software where accuracy
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* is critical, such as photorealistic rendering, texture access, image compositing, deep compositing,
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* and DI.
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*
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* ```js
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* const exporter = new EXRExporter();
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* const result = await exporter.parse( renderer, options );
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* ```
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*
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* @three_import import { EXRExporter } from 'three/addons/exporters/EXRExporter.js';
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*/
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class EXRExporter {
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/**
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* This method has two variants.
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*
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* - When exporting a data texture, it receives two parameters. The texture and the exporter options.
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* - When exporting a render target (e.g. a PMREM), it receives three parameters. The renderer, the
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* render target and the exporter options.
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*
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* @async
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* @param {(DataTexture|WebGPURenderer|WebGLRenderer)} arg1 - The data texture to export or a renderer.
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* @param {(EXRExporter~Options|RenderTarget)} arg2 - The exporter options or a render target.
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* @param {EXRExporter~Options} [arg3] - The exporter options.
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* @return {Promise<Uint8Array>} A Promise that resolves with the exported EXR.
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*/
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async parse( arg1, arg2, arg3 ) {
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if ( ! arg1 || ! ( arg1.isWebGLRenderer || arg1.isWebGPURenderer || arg1.isDataTexture ) ) {
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throw Error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer, WebGPURenderer or DataTexture.' );
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} else if ( arg1.isWebGLRenderer || arg1.isWebGPURenderer ) {
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const renderer = arg1, renderTarget = arg2, options = arg3;
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supportedRTT( renderTarget );
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const info = buildInfoRTT( renderTarget, options ),
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dataBuffer = await getPixelData( renderer, renderTarget, info ),
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rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
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chunks = compressData( rawContentBuffer, info );
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return fillData( chunks, info );
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} else if ( arg1.isDataTexture ) {
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const texture = arg1, options = arg2;
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supportedDT( texture );
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const info = buildInfoDT( texture, options ),
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dataBuffer = texture.image.data,
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rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
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chunks = compressData( rawContentBuffer, info );
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return fillData( chunks, info );
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}
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}
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}
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function supportedRTT( renderTarget ) {
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if ( ! renderTarget || ! renderTarget.isRenderTarget ) {
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throw Error( 'EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget.' );
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}
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if ( renderTarget.isWebGLCubeRenderTarget || renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
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throw Error( 'EXRExporter.parse: Unsupported render target type, expected instance of WebGLRenderTarget.' );
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}
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if ( renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType ) {
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throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture type.' );
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}
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||||
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if ( renderTarget.texture.format !== RGBAFormat ) {
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||||
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throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat.' );
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||||
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||||
}
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||||
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||||
}
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||||
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||||
function supportedDT( texture ) {
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||||
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||||
if ( texture.type !== FloatType && texture.type !== HalfFloatType ) {
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||||
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throw Error( 'EXRExporter.parse: Unsupported DataTexture texture type.' );
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||||
|
||||
}
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||||
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||||
if ( texture.format !== RGBAFormat ) {
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||||
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||||
throw Error( 'EXRExporter.parse: Unsupported DataTexture texture format, expected RGBAFormat.' );
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||||
|
||||
}
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||||
|
||||
if ( ! texture.image.data ) {
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||||
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||||
throw Error( 'EXRExporter.parse: Invalid DataTexture image data.' );
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||||
|
||||
}
|
||||
|
||||
if ( texture.type === FloatType && texture.image.data.constructor.name !== 'Float32Array' ) {
|
||||
|
||||
throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Float32Array\'.' );
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||||
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||||
}
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||||
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||||
if ( texture.type === HalfFloatType && texture.image.data.constructor.name !== 'Uint16Array' ) {
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||||
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||||
throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Uint16Array\'.' );
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||||
|
||||
}
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||||
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||||
}
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||||
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||||
function buildInfoRTT( renderTarget, options = {} ) {
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||||
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||||
const compressionSizes = {
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||||
0: 1,
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||||
2: 1,
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||||
3: 16
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||||
};
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||||
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||||
const WIDTH = renderTarget.width,
|
||||
HEIGHT = renderTarget.height,
|
||||
TYPE = renderTarget.texture.type,
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||||
FORMAT = renderTarget.texture.format,
|
||||
COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
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||||
EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
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||||
OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
|
||||
COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
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||||
NUM_CHANNELS = 4;
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||||
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||||
return {
|
||||
width: WIDTH,
|
||||
height: HEIGHT,
|
||||
type: TYPE,
|
||||
format: FORMAT,
|
||||
compression: COMPRESSION,
|
||||
blockLines: COMPRESSION_SIZE,
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||||
dataType: OUT_TYPE,
|
||||
dataSize: 2 * OUT_TYPE,
|
||||
numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
|
||||
numInputChannels: 4,
|
||||
numOutputChannels: NUM_CHANNELS,
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
function buildInfoDT( texture, options = {} ) {
|
||||
|
||||
const compressionSizes = {
|
||||
0: 1,
|
||||
2: 1,
|
||||
3: 16
|
||||
};
|
||||
|
||||
const WIDTH = texture.image.width,
|
||||
HEIGHT = texture.image.height,
|
||||
TYPE = texture.type,
|
||||
FORMAT = texture.format,
|
||||
COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
|
||||
EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
|
||||
OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
|
||||
COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
|
||||
NUM_CHANNELS = 4;
|
||||
|
||||
return {
|
||||
width: WIDTH,
|
||||
height: HEIGHT,
|
||||
type: TYPE,
|
||||
format: FORMAT,
|
||||
compression: COMPRESSION,
|
||||
blockLines: COMPRESSION_SIZE,
|
||||
dataType: OUT_TYPE,
|
||||
dataSize: 2 * OUT_TYPE,
|
||||
numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
|
||||
numInputChannels: 4,
|
||||
numOutputChannels: NUM_CHANNELS,
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
async function getPixelData( renderer, rtt, info ) {
|
||||
|
||||
let dataBuffer;
|
||||
|
||||
if ( renderer.isWebGLRenderer ) {
|
||||
|
||||
if ( info.type === FloatType ) {
|
||||
|
||||
dataBuffer = new Float32Array( info.width * info.height * info.numInputChannels );
|
||||
|
||||
} else {
|
||||
|
||||
dataBuffer = new Uint16Array( info.width * info.height * info.numInputChannels );
|
||||
|
||||
}
|
||||
|
||||
await renderer.readRenderTargetPixelsAsync( rtt, 0, 0, info.width, info.height, dataBuffer );
|
||||
|
||||
} else {
|
||||
|
||||
dataBuffer = await renderer.readRenderTargetPixelsAsync( rtt, 0, 0, info.width, info.height );
|
||||
|
||||
}
|
||||
|
||||
return dataBuffer;
|
||||
|
||||
}
|
||||
|
||||
function reorganizeDataBuffer( inBuffer, info ) {
|
||||
|
||||
const w = info.width,
|
||||
h = info.height,
|
||||
dec = { r: 0, g: 0, b: 0, a: 0 },
|
||||
offset = { value: 0 },
|
||||
cOffset = ( info.numOutputChannels == 4 ) ? 1 : 0,
|
||||
getValue = ( info.type == FloatType ) ? getFloat32 : getFloat16,
|
||||
setValue = ( info.dataType == 1 ) ? setFloat16 : setFloat32,
|
||||
outBuffer = new Uint8Array( info.width * info.height * info.numOutputChannels * info.dataSize ),
|
||||
dv = new DataView( outBuffer.buffer );
|
||||
|
||||
for ( let y = 0; y < h; ++ y ) {
|
||||
|
||||
for ( let x = 0; x < w; ++ x ) {
|
||||
|
||||
const i = y * w * 4 + x * 4;
|
||||
|
||||
const r = getValue( inBuffer, i );
|
||||
const g = getValue( inBuffer, i + 1 );
|
||||
const b = getValue( inBuffer, i + 2 );
|
||||
const a = getValue( inBuffer, i + 3 );
|
||||
|
||||
const line = ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize;
|
||||
|
||||
decodeLinear( dec, r, g, b, a );
|
||||
|
||||
offset.value = line + x * info.dataSize;
|
||||
setValue( dv, dec.a, offset );
|
||||
|
||||
offset.value = line + ( cOffset ) * w * info.dataSize + x * info.dataSize;
|
||||
setValue( dv, dec.b, offset );
|
||||
|
||||
offset.value = line + ( 1 + cOffset ) * w * info.dataSize + x * info.dataSize;
|
||||
setValue( dv, dec.g, offset );
|
||||
|
||||
offset.value = line + ( 2 + cOffset ) * w * info.dataSize + x * info.dataSize;
|
||||
setValue( dv, dec.r, offset );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return outBuffer;
|
||||
|
||||
}
|
||||
|
||||
function compressData( inBuffer, info ) {
|
||||
|
||||
let compress,
|
||||
tmpBuffer,
|
||||
sum = 0;
|
||||
|
||||
const chunks = { data: new Array(), totalSize: 0 },
|
||||
size = info.width * info.numOutputChannels * info.blockLines * info.dataSize;
|
||||
|
||||
switch ( info.compression ) {
|
||||
|
||||
case 0:
|
||||
compress = compressNONE;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
compress = compressZIP;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if ( info.compression !== 0 ) {
|
||||
|
||||
tmpBuffer = new Uint8Array( size );
|
||||
|
||||
}
|
||||
|
||||
for ( let i = 0; i < info.numBlocks; ++ i ) {
|
||||
|
||||
const arr = inBuffer.subarray( size * i, size * ( i + 1 ) );
|
||||
|
||||
const block = compress( arr, tmpBuffer );
|
||||
|
||||
sum += block.length;
|
||||
|
||||
chunks.data.push( { dataChunk: block, size: block.length } );
|
||||
|
||||
}
|
||||
|
||||
chunks.totalSize = sum;
|
||||
|
||||
return chunks;
|
||||
|
||||
}
|
||||
|
||||
function compressNONE( data ) {
|
||||
|
||||
return data;
|
||||
|
||||
}
|
||||
|
||||
function compressZIP( data, tmpBuffer ) {
|
||||
|
||||
//
|
||||
// Reorder the pixel data.
|
||||
//
|
||||
|
||||
let t1 = 0,
|
||||
t2 = Math.floor( ( data.length + 1 ) / 2 ),
|
||||
s = 0;
|
||||
|
||||
const stop = data.length - 1;
|
||||
|
||||
while ( true ) {
|
||||
|
||||
if ( s > stop ) break;
|
||||
tmpBuffer[ t1 ++ ] = data[ s ++ ];
|
||||
|
||||
if ( s > stop ) break;
|
||||
tmpBuffer[ t2 ++ ] = data[ s ++ ];
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
// Predictor.
|
||||
//
|
||||
|
||||
let p = tmpBuffer[ 0 ];
|
||||
|
||||
for ( let t = 1; t < tmpBuffer.length; t ++ ) {
|
||||
|
||||
const d = tmpBuffer[ t ] - p + ( 128 + 256 );
|
||||
p = tmpBuffer[ t ];
|
||||
tmpBuffer[ t ] = d;
|
||||
|
||||
}
|
||||
|
||||
const deflate = fflate.zlibSync( tmpBuffer );
|
||||
|
||||
return deflate;
|
||||
|
||||
}
|
||||
|
||||
function fillHeader( outBuffer, chunks, info ) {
|
||||
|
||||
const offset = { value: 0 };
|
||||
const dv = new DataView( outBuffer.buffer );
|
||||
|
||||
setUint32( dv, 20000630, offset ); // magic
|
||||
setUint32( dv, 2, offset ); // mask
|
||||
|
||||
// = HEADER =
|
||||
|
||||
setString( dv, 'compression', offset );
|
||||
setString( dv, 'compression', offset );
|
||||
setUint32( dv, 1, offset );
|
||||
setUint8( dv, info.compression, offset );
|
||||
|
||||
setString( dv, 'screenWindowCenter', offset );
|
||||
setString( dv, 'v2f', offset );
|
||||
setUint32( dv, 8, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
|
||||
setString( dv, 'screenWindowWidth', offset );
|
||||
setString( dv, 'float', offset );
|
||||
setUint32( dv, 4, offset );
|
||||
setFloat32( dv, 1.0, offset );
|
||||
|
||||
setString( dv, 'pixelAspectRatio', offset );
|
||||
setString( dv, 'float', offset );
|
||||
setUint32( dv, 4, offset );
|
||||
setFloat32( dv, 1.0, offset );
|
||||
|
||||
setString( dv, 'lineOrder', offset );
|
||||
setString( dv, 'lineOrder', offset );
|
||||
setUint32( dv, 1, offset );
|
||||
setUint8( dv, 0, offset );
|
||||
|
||||
setString( dv, 'dataWindow', offset );
|
||||
setString( dv, 'box2i', offset );
|
||||
setUint32( dv, 16, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, info.width - 1, offset );
|
||||
setUint32( dv, info.height - 1, offset );
|
||||
|
||||
setString( dv, 'displayWindow', offset );
|
||||
setString( dv, 'box2i', offset );
|
||||
setUint32( dv, 16, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, info.width - 1, offset );
|
||||
setUint32( dv, info.height - 1, offset );
|
||||
|
||||
setString( dv, 'channels', offset );
|
||||
setString( dv, 'chlist', offset );
|
||||
setUint32( dv, info.numOutputChannels * 18 + 1, offset );
|
||||
|
||||
setString( dv, 'A', offset );
|
||||
setUint32( dv, info.dataType, offset );
|
||||
offset.value += 4;
|
||||
setUint32( dv, 1, offset );
|
||||
setUint32( dv, 1, offset );
|
||||
|
||||
setString( dv, 'B', offset );
|
||||
setUint32( dv, info.dataType, offset );
|
||||
offset.value += 4;
|
||||
setUint32( dv, 1, offset );
|
||||
setUint32( dv, 1, offset );
|
||||
|
||||
setString( dv, 'G', offset );
|
||||
setUint32( dv, info.dataType, offset );
|
||||
offset.value += 4;
|
||||
setUint32( dv, 1, offset );
|
||||
setUint32( dv, 1, offset );
|
||||
|
||||
setString( dv, 'R', offset );
|
||||
setUint32( dv, info.dataType, offset );
|
||||
offset.value += 4;
|
||||
setUint32( dv, 1, offset );
|
||||
setUint32( dv, 1, offset );
|
||||
|
||||
setUint8( dv, 0, offset );
|
||||
|
||||
// null-byte
|
||||
setUint8( dv, 0, offset );
|
||||
|
||||
// = OFFSET TABLE =
|
||||
|
||||
let sum = offset.value + info.numBlocks * 8;
|
||||
|
||||
for ( let i = 0; i < chunks.data.length; ++ i ) {
|
||||
|
||||
setUint64( dv, sum, offset );
|
||||
|
||||
sum += chunks.data[ i ].size + 8;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function fillData( chunks, info ) {
|
||||
|
||||
const TableSize = info.numBlocks * 8,
|
||||
HeaderSize = 259 + ( 18 * info.numOutputChannels ), // 259 + 18 * chlist
|
||||
offset = { value: HeaderSize + TableSize },
|
||||
outBuffer = new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ),
|
||||
dv = new DataView( outBuffer.buffer );
|
||||
|
||||
fillHeader( outBuffer, chunks, info );
|
||||
|
||||
for ( let i = 0; i < chunks.data.length; ++ i ) {
|
||||
|
||||
const data = chunks.data[ i ].dataChunk;
|
||||
const size = chunks.data[ i ].size;
|
||||
|
||||
setUint32( dv, i * info.blockLines, offset );
|
||||
setUint32( dv, size, offset );
|
||||
|
||||
outBuffer.set( data, offset.value );
|
||||
offset.value += size;
|
||||
|
||||
}
|
||||
|
||||
return outBuffer;
|
||||
|
||||
}
|
||||
|
||||
function decodeLinear( dec, r, g, b, a ) {
|
||||
|
||||
dec.r = r;
|
||||
dec.g = g;
|
||||
dec.b = b;
|
||||
dec.a = a;
|
||||
|
||||
}
|
||||
|
||||
// function decodeSRGB( dec, r, g, b, a ) {
|
||||
|
||||
// dec.r = r > 0.04045 ? Math.pow( r * 0.9478672986 + 0.0521327014, 2.4 ) : r * 0.0773993808;
|
||||
// dec.g = g > 0.04045 ? Math.pow( g * 0.9478672986 + 0.0521327014, 2.4 ) : g * 0.0773993808;
|
||||
// dec.b = b > 0.04045 ? Math.pow( b * 0.9478672986 + 0.0521327014, 2.4 ) : b * 0.0773993808;
|
||||
// dec.a = a;
|
||||
|
||||
// }
|
||||
|
||||
|
||||
function setUint8( dv, value, offset ) {
|
||||
|
||||
dv.setUint8( offset.value, value );
|
||||
|
||||
offset.value += 1;
|
||||
|
||||
}
|
||||
|
||||
function setUint32( dv, value, offset ) {
|
||||
|
||||
dv.setUint32( offset.value, value, true );
|
||||
|
||||
offset.value += 4;
|
||||
|
||||
}
|
||||
|
||||
function setFloat16( dv, value, offset ) {
|
||||
|
||||
dv.setUint16( offset.value, DataUtils.toHalfFloat( value ), true );
|
||||
|
||||
offset.value += 2;
|
||||
|
||||
}
|
||||
|
||||
function setFloat32( dv, value, offset ) {
|
||||
|
||||
dv.setFloat32( offset.value, value, true );
|
||||
|
||||
offset.value += 4;
|
||||
|
||||
}
|
||||
|
||||
function setUint64( dv, value, offset ) {
|
||||
|
||||
dv.setBigUint64( offset.value, BigInt( value ), true );
|
||||
|
||||
offset.value += 8;
|
||||
|
||||
}
|
||||
|
||||
function setString( dv, string, offset ) {
|
||||
|
||||
const tmp = textEncoder.encode( string + '\0' );
|
||||
|
||||
for ( let i = 0; i < tmp.length; ++ i ) {
|
||||
|
||||
setUint8( dv, tmp[ i ], offset );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function decodeFloat16( binary ) {
|
||||
|
||||
const exponent = ( binary & 0x7C00 ) >> 10,
|
||||
fraction = binary & 0x03FF;
|
||||
|
||||
return ( binary >> 15 ? - 1 : 1 ) * (
|
||||
exponent ?
|
||||
(
|
||||
exponent === 0x1F ?
|
||||
fraction ? NaN : Infinity :
|
||||
Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
|
||||
) :
|
||||
6.103515625e-5 * ( fraction / 0x400 )
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
function getFloat16( arr, i ) {
|
||||
|
||||
return decodeFloat16( arr[ i ] );
|
||||
|
||||
}
|
||||
|
||||
function getFloat32( arr, i ) {
|
||||
|
||||
return arr[ i ];
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Export options of `EXRExporter`.
|
||||
*
|
||||
* @typedef {Object} EXRExporter~Options
|
||||
* @property {(HalfFloatType|FloatType)} [type=HalfFloatType] - Output data type.
|
||||
* @property {(NO_COMPRESSION|ZIP_COMPRESSION|ZIPS_COMPRESSION)} [type=ZIP_COMPRESSION] - The compression algorithm.
|
||||
**/
|
||||
|
||||
export { EXRExporter, NO_COMPRESSION, ZIP_COMPRESSION, ZIPS_COMPRESSION };
|
||||
3595
node_modules/three/examples/jsm/exporters/GLTFExporter.js
generated
vendored
Normal file
3595
node_modules/three/examples/jsm/exporters/GLTFExporter.js
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
347
node_modules/three/examples/jsm/exporters/KTX2Exporter.js
generated
vendored
Normal file
347
node_modules/three/examples/jsm/exporters/KTX2Exporter.js
generated
vendored
Normal file
@@ -0,0 +1,347 @@
|
||||
import {
|
||||
ColorManagement,
|
||||
FloatType,
|
||||
HalfFloatType,
|
||||
UnsignedByteType,
|
||||
RGBAFormat,
|
||||
RGFormat,
|
||||
RGIntegerFormat,
|
||||
RedFormat,
|
||||
RedIntegerFormat,
|
||||
NoColorSpace,
|
||||
LinearSRGBColorSpace,
|
||||
SRGBColorSpace,
|
||||
SRGBTransfer,
|
||||
DataTexture,
|
||||
REVISION,
|
||||
} from 'three';
|
||||
|
||||
import {
|
||||
createDefaultContainer,
|
||||
write,
|
||||
KHR_DF_CHANNEL_RGBSDA_ALPHA,
|
||||
KHR_DF_CHANNEL_RGBSDA_BLUE,
|
||||
KHR_DF_CHANNEL_RGBSDA_GREEN,
|
||||
KHR_DF_CHANNEL_RGBSDA_RED,
|
||||
KHR_DF_MODEL_RGBSDA,
|
||||
KHR_DF_PRIMARIES_BT709,
|
||||
KHR_DF_PRIMARIES_UNSPECIFIED,
|
||||
KHR_DF_SAMPLE_DATATYPE_FLOAT,
|
||||
KHR_DF_SAMPLE_DATATYPE_LINEAR,
|
||||
KHR_DF_SAMPLE_DATATYPE_SIGNED,
|
||||
KHR_DF_TRANSFER_LINEAR,
|
||||
KHR_DF_TRANSFER_SRGB,
|
||||
VK_FORMAT_R16_SFLOAT,
|
||||
VK_FORMAT_R16G16_SFLOAT,
|
||||
VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
VK_FORMAT_R32_SFLOAT,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
VK_FORMAT_R8_SRGB,
|
||||
VK_FORMAT_R8_UNORM,
|
||||
VK_FORMAT_R8G8_SRGB,
|
||||
VK_FORMAT_R8G8_UNORM,
|
||||
VK_FORMAT_R8G8B8A8_SRGB,
|
||||
VK_FORMAT_R8G8B8A8_UNORM,
|
||||
} from '../libs/ktx-parse.module.js';
|
||||
|
||||
/**
|
||||
* References:
|
||||
* - https://github.khronos.org/KTX-Specification/ktxspec.v2.html
|
||||
* - https://registry.khronos.org/DataFormat/specs/1.3/dataformat.1.3.html
|
||||
* - https://github.com/donmccurdy/KTX-Parse
|
||||
*/
|
||||
|
||||
const VK_FORMAT_MAP = {
|
||||
|
||||
[ RGBAFormat ]: {
|
||||
[ FloatType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
},
|
||||
[ HalfFloatType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
},
|
||||
[ UnsignedByteType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R8G8B8A8_UNORM,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R8G8B8A8_UNORM,
|
||||
[ SRGBColorSpace ]: VK_FORMAT_R8G8B8A8_SRGB,
|
||||
},
|
||||
},
|
||||
|
||||
[ RGFormat ]: {
|
||||
[ FloatType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R32G32_SFLOAT,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R32G32_SFLOAT,
|
||||
},
|
||||
[ HalfFloatType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R16G16_SFLOAT,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R16G16_SFLOAT,
|
||||
},
|
||||
[ UnsignedByteType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R8G8_UNORM,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R8G8_UNORM,
|
||||
[ SRGBColorSpace ]: VK_FORMAT_R8G8_SRGB,
|
||||
},
|
||||
},
|
||||
|
||||
[ RedFormat ]: {
|
||||
[ FloatType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R32_SFLOAT,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R32_SFLOAT,
|
||||
},
|
||||
[ HalfFloatType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R16_SFLOAT,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R16_SFLOAT,
|
||||
},
|
||||
[ UnsignedByteType ]: {
|
||||
[ NoColorSpace ]: VK_FORMAT_R8_UNORM,
|
||||
[ LinearSRGBColorSpace ]: VK_FORMAT_R8_UNORM,
|
||||
[ SRGBColorSpace ]: VK_FORMAT_R8_SRGB,
|
||||
},
|
||||
},
|
||||
|
||||
};
|
||||
|
||||
const KHR_DF_CHANNEL_MAP = [
|
||||
|
||||
KHR_DF_CHANNEL_RGBSDA_RED,
|
||||
KHR_DF_CHANNEL_RGBSDA_GREEN,
|
||||
KHR_DF_CHANNEL_RGBSDA_BLUE,
|
||||
KHR_DF_CHANNEL_RGBSDA_ALPHA,
|
||||
|
||||
];
|
||||
|
||||
// TODO: sampleLower and sampleUpper may change based on color space.
|
||||
const KHR_DF_CHANNEL_SAMPLE_LOWER_UPPER = {
|
||||
|
||||
[ FloatType ]: [ 0xbf800000, 0x3f800000 ],
|
||||
[ HalfFloatType ]: [ 0xbf800000, 0x3f800000 ],
|
||||
[ UnsignedByteType ]: [ 0, 255 ],
|
||||
|
||||
};
|
||||
|
||||
const ERROR_INPUT = 'THREE.KTX2Exporter: Supported inputs are DataTexture, Data3DTexture, or WebGLRenderer and WebGLRenderTarget.';
|
||||
const ERROR_FORMAT = 'THREE.KTX2Exporter: Supported formats are RGBAFormat, RGFormat, or RedFormat.';
|
||||
const ERROR_TYPE = 'THREE.KTX2Exporter: Supported types are FloatType, HalfFloatType, or UnsignedByteType."';
|
||||
const ERROR_COLOR_SPACE = 'THREE.KTX2Exporter: Supported color spaces are SRGBColorSpace (UnsignedByteType only), LinearSRGBColorSpace, or NoColorSpace.';
|
||||
|
||||
/**
|
||||
* An exporter for KTX2.
|
||||
*
|
||||
* ```js
|
||||
* const exporter = new KTX2Exporter();
|
||||
* const result = await exporter.parse( dataTexture );
|
||||
* ```
|
||||
*
|
||||
* @three_import import { KTX2Exporter } from 'three/addons/exporters/KTX2Exporter.js';
|
||||
*/
|
||||
export class KTX2Exporter {
|
||||
|
||||
/**
|
||||
* This method has two variants.
|
||||
*
|
||||
* - When exporting a data texture, it receives one parameter. The data or 3D data texture.
|
||||
* - When exporting a render target (e.g. a PMREM), it receives two parameters. The renderer and the
|
||||
* render target.
|
||||
*
|
||||
* @async
|
||||
* @param {(DataTexture|Data3DTexture|WebGPURenderer|WebGLRenderer)} arg1 - The data texture to export or a renderer.
|
||||
* @param {RenderTarget} [arg2] - The render target that should be exported
|
||||
* @return {Promise<Uint8Array>} A Promise that resolves with the exported KTX2.
|
||||
*/
|
||||
async parse( arg1, arg2 ) {
|
||||
|
||||
let texture;
|
||||
|
||||
if ( arg1.isDataTexture || arg1.isData3DTexture ) {
|
||||
|
||||
texture = arg1;
|
||||
|
||||
} else if ( ( arg1.isWebGLRenderer || arg1.isWebGPURenderer ) && arg2.isRenderTarget ) {
|
||||
|
||||
texture = await toDataTexture( arg1, arg2 );
|
||||
|
||||
} else {
|
||||
|
||||
throw new Error( ERROR_INPUT );
|
||||
|
||||
}
|
||||
|
||||
if ( VK_FORMAT_MAP[ texture.format ] === undefined ) {
|
||||
|
||||
throw new Error( ERROR_FORMAT );
|
||||
|
||||
}
|
||||
|
||||
if ( VK_FORMAT_MAP[ texture.format ][ texture.type ] === undefined ) {
|
||||
|
||||
throw new Error( ERROR_TYPE );
|
||||
|
||||
}
|
||||
|
||||
if ( VK_FORMAT_MAP[ texture.format ][ texture.type ][ texture.colorSpace ] === undefined ) {
|
||||
|
||||
throw new Error( ERROR_COLOR_SPACE );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const array = texture.image.data;
|
||||
const channelCount = getChannelCount( texture );
|
||||
const container = createDefaultContainer();
|
||||
|
||||
container.vkFormat = VK_FORMAT_MAP[ texture.format ][ texture.type ][ texture.colorSpace ];
|
||||
container.typeSize = array.BYTES_PER_ELEMENT;
|
||||
container.pixelWidth = texture.image.width;
|
||||
container.pixelHeight = texture.image.height;
|
||||
|
||||
if ( texture.isData3DTexture ) {
|
||||
|
||||
container.pixelDepth = texture.image.depth;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const basicDesc = container.dataFormatDescriptor[ 0 ];
|
||||
|
||||
basicDesc.colorModel = KHR_DF_MODEL_RGBSDA;
|
||||
basicDesc.colorPrimaries = texture.colorSpace === NoColorSpace
|
||||
? KHR_DF_PRIMARIES_UNSPECIFIED
|
||||
: KHR_DF_PRIMARIES_BT709;
|
||||
basicDesc.transferFunction = ColorManagement.getTransfer( texture.colorSpace ) === SRGBTransfer
|
||||
? KHR_DF_TRANSFER_SRGB
|
||||
: KHR_DF_TRANSFER_LINEAR;
|
||||
|
||||
basicDesc.texelBlockDimension = [ 0, 0, 0, 0 ];
|
||||
|
||||
basicDesc.bytesPlane = [
|
||||
|
||||
container.typeSize * channelCount, 0, 0, 0, 0, 0, 0, 0,
|
||||
|
||||
];
|
||||
|
||||
for ( let i = 0; i < channelCount; ++ i ) {
|
||||
|
||||
let channelType = KHR_DF_CHANNEL_MAP[ i ];
|
||||
|
||||
// Assign KHR_DF_SAMPLE_DATATYPE_LINEAR if the channel is linear _and_ differs from the transfer function.
|
||||
if ( channelType === KHR_DF_CHANNEL_RGBSDA_ALPHA && basicDesc.transferFunction !== KHR_DF_TRANSFER_LINEAR ) {
|
||||
|
||||
channelType |= KHR_DF_SAMPLE_DATATYPE_LINEAR;
|
||||
|
||||
}
|
||||
|
||||
if ( texture.type === FloatType || texture.type === HalfFloatType ) {
|
||||
|
||||
channelType |= KHR_DF_SAMPLE_DATATYPE_FLOAT;
|
||||
channelType |= KHR_DF_SAMPLE_DATATYPE_SIGNED;
|
||||
|
||||
}
|
||||
|
||||
basicDesc.samples.push( {
|
||||
|
||||
channelType: channelType,
|
||||
bitOffset: i * array.BYTES_PER_ELEMENT * 8,
|
||||
bitLength: array.BYTES_PER_ELEMENT * 8 - 1,
|
||||
samplePosition: [ 0, 0, 0, 0 ],
|
||||
sampleLower: KHR_DF_CHANNEL_SAMPLE_LOWER_UPPER[ texture.type ][ 0 ],
|
||||
sampleUpper: KHR_DF_CHANNEL_SAMPLE_LOWER_UPPER[ texture.type ][ 1 ],
|
||||
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
container.levelCount = 1;
|
||||
|
||||
container.levels = [ {
|
||||
|
||||
levelData: new Uint8Array( array.buffer, array.byteOffset, array.byteLength ),
|
||||
uncompressedByteLength: array.byteLength,
|
||||
|
||||
} ];
|
||||
|
||||
//
|
||||
|
||||
container.keyValue[ 'KTXwriter' ] = `three.js ${ REVISION }`;
|
||||
|
||||
//
|
||||
|
||||
return write( container, { keepWriter: true } );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
async function toDataTexture( renderer, rtt ) {
|
||||
|
||||
const channelCount = getChannelCount( rtt.texture );
|
||||
|
||||
let view;
|
||||
|
||||
if ( renderer.isWebGLRenderer ) {
|
||||
|
||||
if ( rtt.texture.type === FloatType ) {
|
||||
|
||||
view = new Float32Array( rtt.width * rtt.height * channelCount );
|
||||
|
||||
} else if ( rtt.texture.type === HalfFloatType ) {
|
||||
|
||||
view = new Uint16Array( rtt.width * rtt.height * channelCount );
|
||||
|
||||
} else if ( rtt.texture.type === UnsignedByteType ) {
|
||||
|
||||
view = new Uint8Array( rtt.width * rtt.height * channelCount );
|
||||
|
||||
} else {
|
||||
|
||||
throw new Error( ERROR_TYPE );
|
||||
|
||||
}
|
||||
|
||||
await renderer.readRenderTargetPixelsAsync( rtt, 0, 0, rtt.width, rtt.height, view );
|
||||
|
||||
} else {
|
||||
|
||||
view = await renderer.readRenderTargetPixelsAsync( rtt, 0, 0, rtt.width, rtt.height );
|
||||
|
||||
}
|
||||
|
||||
const texture = new DataTexture( view, rtt.width, rtt.height, rtt.texture.format, rtt.texture.type );
|
||||
|
||||
texture.colorSpace = rtt.texture.colorSpace;
|
||||
|
||||
return texture;
|
||||
|
||||
}
|
||||
|
||||
function getChannelCount( texture ) {
|
||||
|
||||
switch ( texture.format ) {
|
||||
|
||||
case RGBAFormat:
|
||||
|
||||
return 4;
|
||||
|
||||
case RGFormat:
|
||||
case RGIntegerFormat:
|
||||
|
||||
return 2;
|
||||
|
||||
case RedFormat:
|
||||
case RedIntegerFormat:
|
||||
|
||||
return 1;
|
||||
|
||||
default:
|
||||
|
||||
throw new Error( ERROR_FORMAT );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
308
node_modules/three/examples/jsm/exporters/OBJExporter.js
generated
vendored
Normal file
308
node_modules/three/examples/jsm/exporters/OBJExporter.js
generated
vendored
Normal file
@@ -0,0 +1,308 @@
|
||||
import {
|
||||
Color,
|
||||
ColorManagement,
|
||||
Matrix3,
|
||||
SRGBColorSpace,
|
||||
Vector2,
|
||||
Vector3
|
||||
} from 'three';
|
||||
|
||||
/**
|
||||
* An exporter for OBJ.
|
||||
*
|
||||
* `OBJExporter` is not able to export material data into MTL files so only geometry data are supported.
|
||||
*
|
||||
* ```js
|
||||
* const exporter = new OBJExporter();
|
||||
* const data = exporter.parse( scene );
|
||||
* ```
|
||||
*
|
||||
* @three_import import { OBJExporter } from 'three/addons/exporters/OBJExporter.js';
|
||||
*/
|
||||
class OBJExporter {
|
||||
|
||||
/**
|
||||
* Parses the given 3D object and generates the OBJ output.
|
||||
*
|
||||
* If the 3D object is composed of multiple children and geometry, they are merged into a single mesh in the file.
|
||||
*
|
||||
* @param {Object3D} object - The 3D object to export.
|
||||
* @return {string} The exported OBJ.
|
||||
*/
|
||||
parse( object ) {
|
||||
|
||||
let output = '';
|
||||
|
||||
let indexVertex = 0;
|
||||
let indexVertexUvs = 0;
|
||||
let indexNormals = 0;
|
||||
|
||||
const vertex = new Vector3();
|
||||
const color = new Color();
|
||||
const normal = new Vector3();
|
||||
const uv = new Vector2();
|
||||
|
||||
const face = [];
|
||||
|
||||
function parseMesh( mesh ) {
|
||||
|
||||
let nbVertex = 0;
|
||||
let nbNormals = 0;
|
||||
let nbVertexUvs = 0;
|
||||
|
||||
const geometry = mesh.geometry;
|
||||
|
||||
const normalMatrixWorld = new Matrix3();
|
||||
|
||||
// shortcuts
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
const indices = geometry.getIndex();
|
||||
|
||||
// name of the mesh object
|
||||
output += 'o ' + mesh.name + '\n';
|
||||
|
||||
// name of the mesh material
|
||||
if ( mesh.material && mesh.material.name ) {
|
||||
|
||||
output += 'usemtl ' + mesh.material.name + '\n';
|
||||
|
||||
}
|
||||
|
||||
// vertices
|
||||
|
||||
if ( vertices !== undefined ) {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
|
||||
|
||||
vertex.fromBufferAttribute( vertices, i );
|
||||
|
||||
// transform the vertex to world space
|
||||
vertex.applyMatrix4( mesh.matrixWorld );
|
||||
|
||||
// transform the vertex to export format
|
||||
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// uvs
|
||||
|
||||
if ( uvs !== undefined ) {
|
||||
|
||||
for ( let i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
|
||||
|
||||
uv.fromBufferAttribute( uvs, i );
|
||||
|
||||
// transform the uv to export format
|
||||
output += 'vt ' + uv.x + ' ' + uv.y + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// normals
|
||||
|
||||
if ( normals !== undefined ) {
|
||||
|
||||
normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
|
||||
|
||||
for ( let i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
|
||||
|
||||
normal.fromBufferAttribute( normals, i );
|
||||
|
||||
// transform the normal to world space
|
||||
normal.applyMatrix3( normalMatrixWorld ).normalize();
|
||||
|
||||
// transform the normal to export format
|
||||
output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// faces
|
||||
|
||||
if ( indices !== null ) {
|
||||
|
||||
for ( let i = 0, l = indices.count; i < l; i += 3 ) {
|
||||
|
||||
for ( let m = 0; m < 3; m ++ ) {
|
||||
|
||||
const j = indices.getX( i + m ) + 1;
|
||||
|
||||
face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
|
||||
|
||||
}
|
||||
|
||||
// transform the face to export format
|
||||
output += 'f ' + face.join( ' ' ) + '\n';
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
|
||||
|
||||
for ( let m = 0; m < 3; m ++ ) {
|
||||
|
||||
const j = i + m + 1;
|
||||
|
||||
face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
|
||||
|
||||
}
|
||||
|
||||
// transform the face to export format
|
||||
output += 'f ' + face.join( ' ' ) + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// update index
|
||||
indexVertex += nbVertex;
|
||||
indexVertexUvs += nbVertexUvs;
|
||||
indexNormals += nbNormals;
|
||||
|
||||
}
|
||||
|
||||
function parseLine( line ) {
|
||||
|
||||
let nbVertex = 0;
|
||||
|
||||
const geometry = line.geometry;
|
||||
const type = line.type;
|
||||
|
||||
// shortcuts
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
|
||||
// name of the line object
|
||||
output += 'o ' + line.name + '\n';
|
||||
|
||||
if ( vertices !== undefined ) {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
|
||||
|
||||
vertex.fromBufferAttribute( vertices, i );
|
||||
|
||||
// transform the vertex to world space
|
||||
vertex.applyMatrix4( line.matrixWorld );
|
||||
|
||||
// transform the vertex to export format
|
||||
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( type === 'Line' ) {
|
||||
|
||||
output += 'l ';
|
||||
|
||||
for ( let j = 1, l = vertices.count; j <= l; j ++ ) {
|
||||
|
||||
output += ( indexVertex + j ) + ' ';
|
||||
|
||||
}
|
||||
|
||||
output += '\n';
|
||||
|
||||
}
|
||||
|
||||
if ( type === 'LineSegments' ) {
|
||||
|
||||
for ( let j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
|
||||
|
||||
output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// update index
|
||||
indexVertex += nbVertex;
|
||||
|
||||
}
|
||||
|
||||
function parsePoints( points ) {
|
||||
|
||||
let nbVertex = 0;
|
||||
|
||||
const geometry = points.geometry;
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
|
||||
output += 'o ' + points.name + '\n';
|
||||
|
||||
if ( vertices !== undefined ) {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
|
||||
|
||||
vertex.fromBufferAttribute( vertices, i );
|
||||
vertex.applyMatrix4( points.matrixWorld );
|
||||
|
||||
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
|
||||
|
||||
if ( colors !== undefined ) {
|
||||
|
||||
color.fromBufferAttribute( colors, i );
|
||||
|
||||
ColorManagement.workingToColorSpace( color, SRGBColorSpace );
|
||||
|
||||
output += ' ' + color.r + ' ' + color.g + ' ' + color.b;
|
||||
|
||||
}
|
||||
|
||||
output += '\n';
|
||||
|
||||
}
|
||||
|
||||
output += 'p ';
|
||||
|
||||
for ( let j = 1, l = vertices.count; j <= l; j ++ ) {
|
||||
|
||||
output += ( indexVertex + j ) + ' ';
|
||||
|
||||
}
|
||||
|
||||
output += '\n';
|
||||
|
||||
}
|
||||
|
||||
// update index
|
||||
indexVertex += nbVertex;
|
||||
|
||||
}
|
||||
|
||||
object.traverse( function ( child ) {
|
||||
|
||||
if ( child.isMesh === true ) {
|
||||
|
||||
parseMesh( child );
|
||||
|
||||
}
|
||||
|
||||
if ( child.isLine === true ) {
|
||||
|
||||
parseLine( child );
|
||||
|
||||
}
|
||||
|
||||
if ( child.isPoints === true ) {
|
||||
|
||||
parsePoints( child );
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
return output;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { OBJExporter };
|
||||
562
node_modules/three/examples/jsm/exporters/PLYExporter.js
generated
vendored
Normal file
562
node_modules/three/examples/jsm/exporters/PLYExporter.js
generated
vendored
Normal file
@@ -0,0 +1,562 @@
|
||||
import {
|
||||
Matrix3,
|
||||
Vector3,
|
||||
Color,
|
||||
ColorManagement,
|
||||
SRGBColorSpace
|
||||
} from 'three';
|
||||
|
||||
/**
|
||||
* An exporter for PLY.
|
||||
*
|
||||
* PLY (Polygon or Stanford Triangle Format) is a file format for efficient delivery and
|
||||
* loading of simple, static 3D content in a dense format. Both binary and ascii formats are
|
||||
* supported. PLY can store vertex positions, colors, normals and uv coordinates. No textures
|
||||
* or texture references are saved.
|
||||
*
|
||||
* ```js
|
||||
* const exporter = new PLYExporter();
|
||||
* const data = exporter.parse( scene, options );
|
||||
* ```
|
||||
*
|
||||
* @three_import import { PLYExporter } from 'three/addons/exporters/PLYExporter.js';
|
||||
*/
|
||||
class PLYExporter {
|
||||
|
||||
/**
|
||||
* Parses the given 3D object and generates the PLY output.
|
||||
*
|
||||
* If the 3D object is composed of multiple children and geometry, they are merged into a single mesh in the file.
|
||||
*
|
||||
* @param {Object3D} object - The 3D object to export.
|
||||
* @param {PLYExporter~OnDone} onDone - A callback function that is executed when the export has finished.
|
||||
* @param {PLYExporter~Options} options - The export options.
|
||||
* @return {?(string|ArrayBuffer)} The exported PLY.
|
||||
*/
|
||||
parse( object, onDone, options = {} ) {
|
||||
|
||||
// reference https://github.com/gkjohnson/ply-exporter-js
|
||||
|
||||
// Iterate over the valid meshes in the object
|
||||
function traverseMeshes( cb ) {
|
||||
|
||||
object.traverse( function ( child ) {
|
||||
|
||||
if ( child.isMesh === true || child.isPoints ) {
|
||||
|
||||
const mesh = child;
|
||||
const geometry = mesh.geometry;
|
||||
|
||||
if ( geometry.hasAttribute( 'position' ) === true ) {
|
||||
|
||||
cb( mesh, geometry );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
// Default options
|
||||
const defaultOptions = {
|
||||
binary: false,
|
||||
excludeAttributes: [], // normal, uv, color, index
|
||||
littleEndian: false
|
||||
};
|
||||
|
||||
options = Object.assign( defaultOptions, options );
|
||||
|
||||
const excludeAttributes = options.excludeAttributes;
|
||||
let includeIndices = true;
|
||||
let includeNormals = false;
|
||||
let includeColors = false;
|
||||
let includeUVs = false;
|
||||
|
||||
// count the vertices, check which properties are used,
|
||||
// and cache the BufferGeometry
|
||||
let vertexCount = 0;
|
||||
let faceCount = 0;
|
||||
|
||||
object.traverse( function ( child ) {
|
||||
|
||||
if ( child.isMesh === true ) {
|
||||
|
||||
const mesh = child;
|
||||
const geometry = mesh.geometry;
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
const indices = geometry.getIndex();
|
||||
|
||||
if ( vertices === undefined ) {
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
vertexCount += vertices.count;
|
||||
faceCount += indices ? indices.count / 3 : vertices.count / 3;
|
||||
|
||||
if ( normals !== undefined ) includeNormals = true;
|
||||
|
||||
if ( uvs !== undefined ) includeUVs = true;
|
||||
|
||||
if ( colors !== undefined ) includeColors = true;
|
||||
|
||||
} else if ( child.isPoints ) {
|
||||
|
||||
const mesh = child;
|
||||
const geometry = mesh.geometry;
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
|
||||
vertexCount += vertices.count;
|
||||
|
||||
if ( normals !== undefined ) includeNormals = true;
|
||||
|
||||
if ( colors !== undefined ) includeColors = true;
|
||||
|
||||
includeIndices = false;
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
const tempColor = new Color();
|
||||
includeIndices = includeIndices && excludeAttributes.indexOf( 'index' ) === - 1;
|
||||
includeNormals = includeNormals && excludeAttributes.indexOf( 'normal' ) === - 1;
|
||||
includeColors = includeColors && excludeAttributes.indexOf( 'color' ) === - 1;
|
||||
includeUVs = includeUVs && excludeAttributes.indexOf( 'uv' ) === - 1;
|
||||
|
||||
|
||||
if ( includeIndices && faceCount !== Math.floor( faceCount ) ) {
|
||||
|
||||
// point cloud meshes will not have an index array and may not have a
|
||||
// number of vertices that is divisible by 3 (and therefore representable
|
||||
// as triangles)
|
||||
console.error(
|
||||
|
||||
'PLYExporter: Failed to generate a valid PLY file with triangle indices because the ' +
|
||||
'number of indices is not divisible by 3.'
|
||||
|
||||
);
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
const indexByteCount = 4;
|
||||
|
||||
let header =
|
||||
'ply\n' +
|
||||
`format ${ options.binary ? ( options.littleEndian ? 'binary_little_endian' : 'binary_big_endian' ) : 'ascii' } 1.0\n` +
|
||||
`element vertex ${vertexCount}\n` +
|
||||
|
||||
// position
|
||||
'property float x\n' +
|
||||
'property float y\n' +
|
||||
'property float z\n';
|
||||
|
||||
if ( includeNormals === true ) {
|
||||
|
||||
// normal
|
||||
header +=
|
||||
'property float nx\n' +
|
||||
'property float ny\n' +
|
||||
'property float nz\n';
|
||||
|
||||
}
|
||||
|
||||
if ( includeUVs === true ) {
|
||||
|
||||
// uvs
|
||||
header +=
|
||||
'property float s\n' +
|
||||
'property float t\n';
|
||||
|
||||
}
|
||||
|
||||
if ( includeColors === true ) {
|
||||
|
||||
// colors
|
||||
header +=
|
||||
'property uchar red\n' +
|
||||
'property uchar green\n' +
|
||||
'property uchar blue\n';
|
||||
|
||||
}
|
||||
|
||||
if ( includeIndices === true ) {
|
||||
|
||||
// faces
|
||||
header +=
|
||||
`element face ${faceCount}\n` +
|
||||
'property list uchar int vertex_index\n';
|
||||
|
||||
}
|
||||
|
||||
header += 'end_header\n';
|
||||
|
||||
|
||||
// Generate attribute data
|
||||
const vertex = new Vector3();
|
||||
const normalMatrixWorld = new Matrix3();
|
||||
let result = null;
|
||||
|
||||
if ( options.binary === true ) {
|
||||
|
||||
// Binary File Generation
|
||||
const headerBin = new TextEncoder().encode( header );
|
||||
|
||||
// 3 position values at 4 bytes
|
||||
// 3 normal values at 4 bytes
|
||||
// 3 color channels with 1 byte
|
||||
// 2 uv values at 4 bytes
|
||||
const vertexListLength = vertexCount * ( 4 * 3 + ( includeNormals ? 4 * 3 : 0 ) + ( includeColors ? 3 : 0 ) + ( includeUVs ? 4 * 2 : 0 ) );
|
||||
|
||||
// 1 byte shape descriptor
|
||||
// 3 vertex indices at ${indexByteCount} bytes
|
||||
const faceListLength = includeIndices ? faceCount * ( indexByteCount * 3 + 1 ) : 0;
|
||||
const output = new DataView( new ArrayBuffer( headerBin.length + vertexListLength + faceListLength ) );
|
||||
new Uint8Array( output.buffer ).set( headerBin, 0 );
|
||||
|
||||
|
||||
let vOffset = headerBin.length;
|
||||
let fOffset = headerBin.length + vertexListLength;
|
||||
let writtenVertices = 0;
|
||||
traverseMeshes( function ( mesh, geometry ) {
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
const indices = geometry.getIndex();
|
||||
|
||||
normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++ ) {
|
||||
|
||||
vertex.fromBufferAttribute( vertices, i );
|
||||
|
||||
vertex.applyMatrix4( mesh.matrixWorld );
|
||||
|
||||
|
||||
// Position information
|
||||
output.setFloat32( vOffset, vertex.x, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, vertex.y, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, vertex.z, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
// Normal information
|
||||
if ( includeNormals === true ) {
|
||||
|
||||
if ( normals != null ) {
|
||||
|
||||
vertex.fromBufferAttribute( normals, i );
|
||||
|
||||
vertex.applyMatrix3( normalMatrixWorld ).normalize();
|
||||
|
||||
output.setFloat32( vOffset, vertex.x, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, vertex.y, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, vertex.z, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// UV information
|
||||
if ( includeUVs === true ) {
|
||||
|
||||
if ( uvs != null ) {
|
||||
|
||||
output.setFloat32( vOffset, uvs.getX( i ), options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, uvs.getY( i ), options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Color information
|
||||
if ( includeColors === true ) {
|
||||
|
||||
if ( colors != null ) {
|
||||
|
||||
tempColor.fromBufferAttribute( colors, i );
|
||||
|
||||
ColorManagement.workingToColorSpace( tempColor, SRGBColorSpace );
|
||||
|
||||
output.setUint8( vOffset, Math.floor( tempColor.r * 255 ) );
|
||||
vOffset += 1;
|
||||
|
||||
output.setUint8( vOffset, Math.floor( tempColor.g * 255 ) );
|
||||
vOffset += 1;
|
||||
|
||||
output.setUint8( vOffset, Math.floor( tempColor.b * 255 ) );
|
||||
vOffset += 1;
|
||||
|
||||
} else {
|
||||
|
||||
output.setUint8( vOffset, 255 );
|
||||
vOffset += 1;
|
||||
|
||||
output.setUint8( vOffset, 255 );
|
||||
vOffset += 1;
|
||||
|
||||
output.setUint8( vOffset, 255 );
|
||||
vOffset += 1;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( includeIndices === true ) {
|
||||
|
||||
// Create the face list
|
||||
|
||||
if ( indices !== null ) {
|
||||
|
||||
for ( let i = 0, l = indices.count; i < l; i += 3 ) {
|
||||
|
||||
output.setUint8( fOffset, 3 );
|
||||
fOffset += 1;
|
||||
|
||||
output.setUint32( fOffset, indices.getX( i + 0 ) + writtenVertices, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
output.setUint32( fOffset, indices.getX( i + 1 ) + writtenVertices, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
output.setUint32( fOffset, indices.getX( i + 2 ) + writtenVertices, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
|
||||
|
||||
output.setUint8( fOffset, 3 );
|
||||
fOffset += 1;
|
||||
|
||||
output.setUint32( fOffset, writtenVertices + i, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
output.setUint32( fOffset, writtenVertices + i + 1, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
output.setUint32( fOffset, writtenVertices + i + 2, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Save the amount of verts we've already written so we can offset
|
||||
// the face index on the next mesh
|
||||
writtenVertices += vertices.count;
|
||||
|
||||
} );
|
||||
|
||||
result = output.buffer;
|
||||
|
||||
} else {
|
||||
|
||||
// Ascii File Generation
|
||||
// count the number of vertices
|
||||
let writtenVertices = 0;
|
||||
let vertexList = '';
|
||||
let faceList = '';
|
||||
|
||||
traverseMeshes( function ( mesh, geometry ) {
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
const indices = geometry.getIndex();
|
||||
|
||||
normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
|
||||
|
||||
// form each line
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++ ) {
|
||||
|
||||
vertex.fromBufferAttribute( vertices, i );
|
||||
|
||||
vertex.applyMatrix4( mesh.matrixWorld );
|
||||
|
||||
|
||||
// Position information
|
||||
let line =
|
||||
vertex.x + ' ' +
|
||||
vertex.y + ' ' +
|
||||
vertex.z;
|
||||
|
||||
// Normal information
|
||||
if ( includeNormals === true ) {
|
||||
|
||||
if ( normals != null ) {
|
||||
|
||||
vertex.fromBufferAttribute( normals, i );
|
||||
|
||||
vertex.applyMatrix3( normalMatrixWorld ).normalize();
|
||||
|
||||
line += ' ' +
|
||||
vertex.x + ' ' +
|
||||
vertex.y + ' ' +
|
||||
vertex.z;
|
||||
|
||||
} else {
|
||||
|
||||
line += ' 0 0 0';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// UV information
|
||||
if ( includeUVs === true ) {
|
||||
|
||||
if ( uvs != null ) {
|
||||
|
||||
line += ' ' +
|
||||
uvs.getX( i ) + ' ' +
|
||||
uvs.getY( i );
|
||||
|
||||
} else {
|
||||
|
||||
line += ' 0 0';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Color information
|
||||
if ( includeColors === true ) {
|
||||
|
||||
if ( colors != null ) {
|
||||
|
||||
tempColor.fromBufferAttribute( colors, i );
|
||||
|
||||
ColorManagement.workingToColorSpace( tempColor, SRGBColorSpace );
|
||||
|
||||
line += ' ' +
|
||||
Math.floor( tempColor.r * 255 ) + ' ' +
|
||||
Math.floor( tempColor.g * 255 ) + ' ' +
|
||||
Math.floor( tempColor.b * 255 );
|
||||
|
||||
} else {
|
||||
|
||||
line += ' 255 255 255';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
vertexList += line + '\n';
|
||||
|
||||
}
|
||||
|
||||
// Create the face list
|
||||
if ( includeIndices === true ) {
|
||||
|
||||
if ( indices !== null ) {
|
||||
|
||||
for ( let i = 0, l = indices.count; i < l; i += 3 ) {
|
||||
|
||||
faceList += `3 ${ indices.getX( i + 0 ) + writtenVertices }`;
|
||||
faceList += ` ${ indices.getX( i + 1 ) + writtenVertices }`;
|
||||
faceList += ` ${ indices.getX( i + 2 ) + writtenVertices }\n`;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
|
||||
|
||||
faceList += `3 ${ writtenVertices + i } ${ writtenVertices + i + 1 } ${ writtenVertices + i + 2 }\n`;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
faceCount += indices ? indices.count / 3 : vertices.count / 3;
|
||||
|
||||
}
|
||||
|
||||
writtenVertices += vertices.count;
|
||||
|
||||
} );
|
||||
|
||||
result = `${ header }${vertexList}${ includeIndices ? `${faceList}\n` : '\n' }`;
|
||||
|
||||
}
|
||||
|
||||
if ( typeof onDone === 'function' ) requestAnimationFrame( () => onDone( result ) );
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Export options of `PLYExporter`.
|
||||
*
|
||||
* @typedef {Object} PLYExporter~Options
|
||||
* @property {boolean} [binary=false] - Whether to export in binary format or ASCII.
|
||||
* @property {Array<string>} [excludeAttributes] - Which properties to explicitly exclude from
|
||||
* the exported PLY file. Valid values are `'color'`, `'normal'`, `'uv'`, and `'index'`. If triangle
|
||||
* indices are excluded, then a point cloud is exported.
|
||||
* @property {boolean} [littleEndian=false] - Whether the binary export uses little or big endian.
|
||||
**/
|
||||
|
||||
/**
|
||||
* onDone callback of `PLYExporter`.
|
||||
*
|
||||
* @callback PLYExporter~OnDone
|
||||
* @param {string|ArrayBuffer} result - The generated PLY ascii or binary.
|
||||
*/
|
||||
|
||||
export { PLYExporter };
|
||||
221
node_modules/three/examples/jsm/exporters/STLExporter.js
generated
vendored
Normal file
221
node_modules/three/examples/jsm/exporters/STLExporter.js
generated
vendored
Normal file
@@ -0,0 +1,221 @@
|
||||
import { Vector3 } from 'three';
|
||||
|
||||
/**
|
||||
* An exporter for STL.
|
||||
*
|
||||
* STL files describe only the surface geometry of a three-dimensional object without
|
||||
* any representation of color, texture or other common model attributes. The STL format
|
||||
* specifies both ASCII and binary representations, with binary being more compact.
|
||||
* STL files contain no scale information or indexes, and the units are arbitrary.
|
||||
*
|
||||
* ```js
|
||||
* const exporter = new STLExporter();
|
||||
* const data = exporter.parse( mesh, { binary: true } );
|
||||
* ```
|
||||
*
|
||||
* @three_import import { STLExporter } from 'three/addons/exporters/STLExporter.js';
|
||||
*/
|
||||
class STLExporter {
|
||||
|
||||
/**
|
||||
* Parses the given 3D object and generates the STL output.
|
||||
*
|
||||
* If the 3D object is composed of multiple children and geometry, they are merged into a single mesh in the file.
|
||||
*
|
||||
* @param {Object3D} scene - A scene, mesh or any other 3D object containing meshes to encode.
|
||||
* @param {STLExporter~Options} options - The export options.
|
||||
* @return {string|ArrayBuffer} The exported STL.
|
||||
*/
|
||||
parse( scene, options = {} ) {
|
||||
|
||||
options = Object.assign( {
|
||||
binary: false
|
||||
}, options );
|
||||
|
||||
const binary = options.binary;
|
||||
|
||||
//
|
||||
|
||||
const objects = [];
|
||||
let triangles = 0;
|
||||
|
||||
scene.traverse( function ( object ) {
|
||||
|
||||
if ( object.isMesh ) {
|
||||
|
||||
const geometry = object.geometry;
|
||||
|
||||
const index = geometry.index;
|
||||
const positionAttribute = geometry.getAttribute( 'position' );
|
||||
|
||||
triangles += ( index !== null ) ? ( index.count / 3 ) : ( positionAttribute.count / 3 );
|
||||
|
||||
objects.push( {
|
||||
object3d: object,
|
||||
geometry: geometry
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
let output;
|
||||
let offset = 80; // skip header
|
||||
|
||||
if ( binary === true ) {
|
||||
|
||||
const bufferLength = triangles * 2 + triangles * 3 * 4 * 4 + 80 + 4;
|
||||
const arrayBuffer = new ArrayBuffer( bufferLength );
|
||||
output = new DataView( arrayBuffer );
|
||||
output.setUint32( offset, triangles, true ); offset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output = '';
|
||||
output += 'solid exported\n';
|
||||
|
||||
}
|
||||
|
||||
const vA = new Vector3();
|
||||
const vB = new Vector3();
|
||||
const vC = new Vector3();
|
||||
const cb = new Vector3();
|
||||
const ab = new Vector3();
|
||||
const normal = new Vector3();
|
||||
|
||||
for ( let i = 0, il = objects.length; i < il; i ++ ) {
|
||||
|
||||
const object = objects[ i ].object3d;
|
||||
const geometry = objects[ i ].geometry;
|
||||
|
||||
const index = geometry.index;
|
||||
const positionAttribute = geometry.getAttribute( 'position' );
|
||||
|
||||
if ( index !== null ) {
|
||||
|
||||
// indexed geometry
|
||||
|
||||
for ( let j = 0; j < index.count; j += 3 ) {
|
||||
|
||||
const a = index.getX( j + 0 );
|
||||
const b = index.getX( j + 1 );
|
||||
const c = index.getX( j + 2 );
|
||||
|
||||
writeFace( a, b, c, positionAttribute, object );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// non-indexed geometry
|
||||
|
||||
for ( let j = 0; j < positionAttribute.count; j += 3 ) {
|
||||
|
||||
const a = j + 0;
|
||||
const b = j + 1;
|
||||
const c = j + 2;
|
||||
|
||||
writeFace( a, b, c, positionAttribute, object );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( binary === false ) {
|
||||
|
||||
output += 'endsolid exported\n';
|
||||
|
||||
}
|
||||
|
||||
return output;
|
||||
|
||||
function writeFace( a, b, c, positionAttribute, object ) {
|
||||
|
||||
vA.fromBufferAttribute( positionAttribute, a );
|
||||
vB.fromBufferAttribute( positionAttribute, b );
|
||||
vC.fromBufferAttribute( positionAttribute, c );
|
||||
|
||||
if ( object.isSkinnedMesh === true ) {
|
||||
|
||||
object.applyBoneTransform( a, vA );
|
||||
object.applyBoneTransform( b, vB );
|
||||
object.applyBoneTransform( c, vC );
|
||||
|
||||
}
|
||||
|
||||
vA.applyMatrix4( object.matrixWorld );
|
||||
vB.applyMatrix4( object.matrixWorld );
|
||||
vC.applyMatrix4( object.matrixWorld );
|
||||
|
||||
writeNormal( vA, vB, vC );
|
||||
|
||||
writeVertex( vA );
|
||||
writeVertex( vB );
|
||||
writeVertex( vC );
|
||||
|
||||
if ( binary === true ) {
|
||||
|
||||
output.setUint16( offset, 0, true ); offset += 2;
|
||||
|
||||
} else {
|
||||
|
||||
output += '\t\tendloop\n';
|
||||
output += '\tendfacet\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function writeNormal( vA, vB, vC ) {
|
||||
|
||||
cb.subVectors( vC, vB );
|
||||
ab.subVectors( vA, vB );
|
||||
cb.cross( ab ).normalize();
|
||||
|
||||
normal.copy( cb ).normalize();
|
||||
|
||||
if ( binary === true ) {
|
||||
|
||||
output.setFloat32( offset, normal.x, true ); offset += 4;
|
||||
output.setFloat32( offset, normal.y, true ); offset += 4;
|
||||
output.setFloat32( offset, normal.z, true ); offset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output += '\tfacet normal ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
|
||||
output += '\t\touter loop\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function writeVertex( vertex ) {
|
||||
|
||||
if ( binary === true ) {
|
||||
|
||||
output.setFloat32( offset, vertex.x, true ); offset += 4;
|
||||
output.setFloat32( offset, vertex.y, true ); offset += 4;
|
||||
output.setFloat32( offset, vertex.z, true ); offset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output += '\t\t\tvertex ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Export options of `STLExporter`.
|
||||
*
|
||||
* @typedef {Object} STLExporter~Options
|
||||
* @property {boolean} [binary=false] - Whether to export in binary format or ASCII.
|
||||
**/
|
||||
|
||||
export { STLExporter };
|
||||
1235
node_modules/three/examples/jsm/exporters/USDZExporter.js
generated
vendored
Normal file
1235
node_modules/three/examples/jsm/exporters/USDZExporter.js
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user