feat: initialize project with core dependencies and game entry point
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node_modules/three/examples/jsm/effects/AsciiEffect.js
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node_modules/three/examples/jsm/effects/AsciiEffect.js
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/**
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* A class that creates an ASCII effect.
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*
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* The ASCII generation is based on [jsascii](https://github.com/hassadee/jsascii/blob/master/jsascii.js).
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*
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* @three_import import { AsciiEffect } from 'three/addons/effects/AsciiEffect.js';
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*/
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class AsciiEffect {
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/**
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* Constructs a new ASCII effect.
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*
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* @param {WebGLRenderer} renderer - The renderer.
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* @param {string} [charSet=' .:-=+*#%@'] - The char set.
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* @param {AsciiEffect~Options} [options] - The configuration parameter.
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*/
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constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) {
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// ' .,:;=|iI+hHOE#`$';
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// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
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// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'
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// Some ASCII settings
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const fResolution = options[ 'resolution' ] || 0.15;
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const iScale = options[ 'scale' ] || 1;
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const bColor = options[ 'color' ] || false;
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const bAlpha = options[ 'alpha' ] || false;
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const bBlock = options[ 'block' ] || false;
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const bInvert = options[ 'invert' ] || false;
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const strResolution = options[ 'strResolution' ] || 'low';
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let width, height;
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const domElement = document.createElement( 'div' );
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domElement.style.cursor = 'default';
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const oAscii = document.createElement( 'table' );
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domElement.appendChild( oAscii );
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let iWidth, iHeight;
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let oImg;
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/**
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* Resizes the effect.
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*
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* @param {number} w - The width of the effect in logical pixels.
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* @param {number} h - The height of the effect in logical pixels.
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*/
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this.setSize = function ( w, h ) {
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width = w;
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height = h;
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renderer.setSize( w, h );
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initAsciiSize();
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};
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/**
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* When using this effect, this method should be called instead of the
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* default {@link WebGLRenderer#render}.
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*
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* @param {Object3D} scene - The scene to render.
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* @param {Camera} camera - The camera.
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*/
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this.render = function ( scene, camera ) {
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renderer.render( scene, camera );
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asciifyImage( oAscii );
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};
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/**
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* The DOM element of the effect. This element must be used instead of the
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* default {@link WebGLRenderer#domElement}.
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*
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* @type {HTMLDivElement}
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*/
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this.domElement = domElement;
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// Throw in ascii library from https://github.com/hassadee/jsascii/blob/master/jsascii.js (MIT License)
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function initAsciiSize() {
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iWidth = Math.floor( width * fResolution );
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iHeight = Math.floor( height * fResolution );
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oCanvas.width = iWidth;
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oCanvas.height = iHeight;
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// oCanvas.style.display = "none";
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// oCanvas.style.width = iWidth;
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// oCanvas.style.height = iHeight;
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oImg = renderer.domElement;
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if ( oImg.style.backgroundColor ) {
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oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;
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oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;
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}
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oAscii.cellSpacing = '0';
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oAscii.cellPadding = '0';
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const oStyle = oAscii.style;
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oStyle.whiteSpace = 'pre';
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oStyle.margin = '0px';
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oStyle.padding = '0px';
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oStyle.letterSpacing = fLetterSpacing + 'px';
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oStyle.fontFamily = strFont;
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oStyle.fontSize = fFontSize + 'px';
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oStyle.lineHeight = fLineHeight + 'px';
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oStyle.textAlign = 'left';
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oStyle.textDecoration = 'none';
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}
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const strFont = 'courier new, monospace';
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const oCanvasImg = renderer.domElement;
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const oCanvas = document.createElement( 'canvas' );
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if ( ! oCanvas.getContext ) {
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return;
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}
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const oCtx = oCanvas.getContext( '2d' );
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if ( ! oCtx.getImageData ) {
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return;
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}
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let aCharList;
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if ( charSet ) {
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aCharList = ( charSet ).split( '' );
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} else {
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const aDefaultCharList = ( ' .,:;i1tfLCG08@' ).split( '' );
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const aDefaultColorCharList = ( ' CGO08@' ).split( '' );
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aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList );
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}
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// Setup dom
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const fFontSize = ( 2 / fResolution ) * iScale;
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const fLineHeight = ( 2 / fResolution ) * iScale;
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// adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
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let fLetterSpacing = 0;
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if ( strResolution == 'low' ) {
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switch ( iScale ) {
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case 1 : fLetterSpacing = - 1; break;
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case 2 :
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case 3 : fLetterSpacing = - 2.1; break;
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case 4 : fLetterSpacing = - 3.1; break;
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case 5 : fLetterSpacing = - 4.15; break;
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}
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}
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if ( strResolution == 'medium' ) {
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switch ( iScale ) {
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case 1 : fLetterSpacing = 0; break;
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case 2 : fLetterSpacing = - 1; break;
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case 3 : fLetterSpacing = - 1.04; break;
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case 4 :
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case 5 : fLetterSpacing = - 2.1; break;
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}
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}
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if ( strResolution == 'high' ) {
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switch ( iScale ) {
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case 1 :
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case 2 : fLetterSpacing = 0; break;
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case 3 :
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case 4 :
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case 5 : fLetterSpacing = - 1; break;
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}
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}
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// can't get a span or div to flow like an img element, but a table works?
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// convert img element to ascii
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function asciifyImage( oAscii ) {
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oCtx.clearRect( 0, 0, iWidth, iHeight );
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oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
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const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data;
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// Coloring loop starts now
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let strChars = '';
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const maxIdx = aCharList.length - 1;
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// console.time('rendering');
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for ( let y = 0; y < iHeight; y += 2 ) {
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for ( let x = 0; x < iWidth; x ++ ) {
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const iOffset = ( y * iWidth + x ) * 4;
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const iRed = oImgData[ iOffset ];
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const iGreen = oImgData[ iOffset + 1 ];
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const iBlue = oImgData[ iOffset + 2 ];
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const iAlpha = oImgData[ iOffset + 3 ];
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let fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255;
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// fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
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if ( iAlpha == 0 ) {
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// should calculate alpha instead, but quick hack :)
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//fBrightness *= (iAlpha / 255);
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fBrightness = 1;
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}
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let iCharIdx = Math.round( ( 1 - fBrightness ) * maxIdx );
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if ( bInvert ) {
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iCharIdx = maxIdx - iCharIdx;
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}
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// good for debugging
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//fBrightness = Math.floor(fBrightness * 10);
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//strThisChar = fBrightness;
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let strThisChar = aCharList[ iCharIdx ];
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if ( strThisChar === undefined || strThisChar == ' ' )
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strThisChar = ' ';
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if ( bColor ) {
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strChars += '<span style=\''
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+ 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');'
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+ ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' )
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+ ( bAlpha ? 'opacity:' + ( iAlpha / 255 ) + ';' : '' )
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+ '\'>' + strThisChar + '</span>';
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} else {
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strChars += strThisChar;
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}
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}
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strChars += '<br/>';
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}
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oAscii.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`;
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// console.timeEnd('rendering');
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// return oAscii;
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}
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}
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}
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/**
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* This type represents configuration settings of `AsciiEffect`.
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*
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* @typedef {Object} AsciiEffect~Options
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* @property {number} [resolution=0.15] - A higher value leads to more details.
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* @property {number} [scale=1] - The scale of the effect.
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* @property {boolean} [color=false] - Whether colors should be enabled or not. Better quality but slows down rendering.
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* @property {boolean} [alpha=false] - Whether transparency should be enabled or not.
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* @property {boolean} [block=false] - Whether blocked characters should be enabled or not.
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* @property {boolean} [invert=false] - Whether colors should be inverted or not.
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* @property {('low'|'medium'|'high')} [strResolution='low'] - The string resolution.
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**/
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export { AsciiEffect };
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